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Home/ Questions/Q 8341619
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T05:32:15+00:00 2026-06-09T05:32:15+00:00

I have an animation that, when a button is pressed, is supposed to jump

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I have an animation that, when a button is pressed, is supposed to jump up, then float back down. I use to animations one to make it float up, the second to make it come down. No matter what I do the first animation doesn’t float, it just teleports to the top, and the second does exactly what it should.

This is what I have:

//This animation does not respond to its duration.
[UIView animateWithDuration:.5 delay:0.0
                    options:UIViewAnimationOptionCurveEaseOut
                 animations:^{
                     CGRect f = imageView.frame;
                     f.origin.y -= 40;
                     imView.frame = f;
                 }
                 completion:nil];

[UIView animateWithDuration:.7 delay:0.0
                    options:UIViewAnimationOptionCurveEaseOut
                 animations:^{
                     CGRect f = imageView.frame;
                     f.origin.y += 40;
                     imView.frame = f;
                 }
                 completion:nil];

another problem I have it that I want to change the image through out the animation but it always ends up starting with the image I declare last. Thank you!

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  1. Editorial Team
    Editorial Team
    2026-06-09T05:32:16+00:00Added an answer on June 9, 2026 at 5:32 am

    Your second animation overwrites the first animation because it doesnt have a delay. Try starting the second animation from the first animation’s completion block.

    [UIView animateWithDuration:.5 delay:0.0
                        options:UIViewAnimationOptionCurveEaseOut
                     animations:^{
                         CGRect f = imageView.frame;
                         f.origin.y -= 40;
                         imView.frame = f;
                     }
                     completion:^{
                         [UIView animateWithDuration:.7 delay:0.0
                                             options:UIViewAnimationOptionCurveEaseOut
                                          animations:^{
                                             CGRect f = imageView.frame;
                                             f.origin.y += 40;
                                             imView.frame = f;
                                          }
                                          completion:nil];
                     }];
    
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