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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T03:23:23+00:00 2026-05-21T03:23:23+00:00

I have an application (actually a game) that I’m close to starting work on

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I have an application (actually a game) that I’m close to starting work on for iOS and the web, however I’d like to DRY up my code bases as much as possible so that I don’t have to maintain so many aspects for platform portability. So essentially my two requirements are to run on iOS and the web, but I wouldn’t mind it if I could also deploy it for Android as well.

What options exist?

If possible, which I am doubting at the moment, I have considered using Cappuccino (http://cappuccino.org/) to build out the app and then utilize NimbleKit for iOS compilation. Any ideas if this is possible?

What would work better if anything? Are there any frameworks in particular that would scale across platforms and mobile devices well + allow it to easily run on the web?

Also, Flash comes to mind, would that perhaps be best if developed properly such that it will compile over and not utilize non-compatible iOS functions?

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  1. Editorial Team
    Editorial Team
    2026-05-21T03:23:24+00:00Added an answer on May 21, 2026 at 3:23 am

    The recently released monkey development framework deploys to both iOS and Flash:
    http://www.monkeycoder.co.nz/

    It’s so new that I wouldn’t necessarily recommend it, but it has a great pedigree: the creator made Blitz3D and BlitzMax before, and those were great game development tools.

    That said, I would strongly recommend a combo like Corona for iOS and Flash for web, so that you’re using optimal tools for each platform.

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