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Home/ Questions/Q 5848855
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T12:55:05+00:00 2026-05-22T12:55:05+00:00

I have been searching on the internet for a while now, for a solution

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I have been searching on the internet for a while now, for a solution with nothing. What I want to know is how to implement a swing/bobbing motion in a 3D Camera in OpenGL(or DirectX) like you find in Minecraft, Call of Duty, etc. I tried cycloids, while they work I can’t get the direction to work correctly.

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  1. Editorial Team
    Editorial Team
    2026-05-22T12:55:06+00:00Added an answer on May 22, 2026 at 12:55 pm

    What do you think about the following.

    1. compute cam_pos, cam_dest, cam_up as usual.
    2. compute cam_right as cross (cam_pos, cam_up)
    3. create a float camera_time (if walking, camera_time += delta_time; )
    4. compute offset_factor = sin(camera_time);

    Then you can call gluLookAt or similar function as follows.

    gluLookAt(cam_pos + cam_right * offset_factor, cam_des + cam_right * offset_factort, cam_up)
    

    This will make the camera swing from right to left. You can add the same for the cam_up vector with some tweaking.

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