Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 610725
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T17:42:22+00:00 2026-05-13T17:42:22+00:00

I have been throwing stuff together in a small test game over the past

  • 0

I have been throwing stuff together in a small test game over the past 6 months or so, and right now everything is in the one project. I would like to learn more about creating an “engine” for reusability and I am trying to figure out the best way to do this.

Static Libs are obviously a tiny bit faster, as they are compiled in rather than loaded at runtime, but that really does not matter to me. The advantages of DLLs over static libs seems rather large. So im wondering what the best approach/most used approach is for a “game engine”.

I am using Ogre3D (rendering engine) which supports dll plugins that it loads and what not, but I would like to write my dlls where I could basically use them anywhere. So would my best bet be to write individual DLLs for each portion of my sample engine, such as sound.dll, gui.dll, etc? Or would I be better served by creating one large dll, deemed engine.dll or something? I am assuming the best approach would be to write something like…engine.dll for the general structure, then compose it of other dlls such as sound/gui/input/etc.

Would it be silly of me to write my dlls independently of Ogre’s Plugin system? My Sound relies on the FMOD library, my GUI relies on the CEGUI library, and so on. I mainly just want to create my engine to a point where it is easily usable with the functions I need from the individual librarys.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T17:42:23+00:00Added an answer on May 13, 2026 at 5:42 pm

    If you are creating DLLs for re-usability it makes sense to split it up into self contained units of functions. Thus, if you have a general sound library that, for example, plays wav files, that could be separated out as sound.dll if you think lots of other programs might make use of that particular library. Likewise for anything you think would be re-usable elsewhere.

    However, if it is mostly the case that the only people using your sound routines are those who will also load the rest of your game engine (or most of it) dll, I see little point in having so many separate libraries. I can see the sense in having engine.dll so that many games can be created from a single engine but not from splitting up the rest unnecessarily.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

No related questions found

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.