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Home/ Questions/Q 8269533
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T06:15:49+00:00 2026-06-08T06:15:49+00:00

I have come to believe that the optimal size for a boolean variable is

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I have come to believe that the optimal size for a boolean variable is the natural width of the data, ie in C/C++ it is int. So for modern processors this is normally 32 bits. At the machine level declaring it as a byte for example requires a 32 bit fetch and then a mask.

However I have seen that a BOOL in iOS is 8 bits. I had assumed that people who used bytes were using left-over ideas from 8 bit processors.

I realise this question depends on the use and for most of the time the language defined boolean is the best bet, but there are times when you need to define your own, such as when you are converting code arriving from an external source or you want to write cross platform code.

It is also significant that if a boolean value is going to be packed into a serial stream, for sending over a serial line such as ethernet or storing it may be optimal to pack the boolean in fewer bits. But I feel that it is likely that it is optimal to pack and unpack from a processor optimal size.

So my question is am I correct in thinking that the optimal size for a boolean on a 32bit processor is 32 bits and if so why does iOS use 8 bits.

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  1. Editorial Team
    Editorial Team
    2026-06-08T06:15:50+00:00Added an answer on June 8, 2026 at 6:15 am

    The notion of an 8-bit quantity involving a 32-bit fetch followed by hardware masking is mostly obsolete. In reality, a fetch from memory (on a modern processor) will normally be one L2 cache line (typically around 64-128 bytes). That being the case, essentially every size of item you deal with involves fetching a big chunk of data, and then using only some subset of what you fetched (but, assuming your data is more or less contiguous, probably using more of that data subsequently).

    C++ attempts (not necessarily successfully) to optimize this a bit for you. An individual bool can be anywhere from one byte on up, though on most typical implementation, it’s either one byte or four bytes. The (much reviled) std::vector<bool> uses some tricks to give a (sort of) vector-like interface, but still store each bool in one bit. In the process it loses the ability to be treated as a generic sequence container — but when you’re storing a lot of bools, and can live with the restrictions of using it in an array-like manner, it can actually be a lot more useful than many people believe.

    When/if you want to retain normal container semantics and don’t mind the extra storage space to keep them their native size, you can use another container (e.g., std::deque<bool>) instead. Especially if you only need to store a small collection of bools, this can often be a superior alternative.

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