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Home/ Questions/Q 3751496
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T09:04:59+00:00 2026-05-19T09:04:59+00:00

I have following class: public class PairOfDice { private Dice d1,d2; public int Value

  • 0

I have following class:

public class PairOfDice
{
    private Dice d1,d2;
    public int Value 
    {
       get { return d1.Value + d2.Value; }
    }
}

Now I would like to use a PairOfDice in my test which returns the value 1, although I use random values in my real dice:

[Test]
public void DoOneStep ()
{
    var mock = new Mock<PairOfDice>();
    mock.Setup(x => x.Value).Return(2);
    PairOfDice d = mock.Object;
    Assert.AreEqual(1, d.Value);
}

Unfortunately I get a Invalid setup on non-overridable member error. What can I do in this situation?

Please note, that this is my first try to implement Unit-Tests.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-19T09:04:59+00:00Added an answer on May 19, 2026 at 9:04 am

    You can use .SetupGet on your mock object.

    eg.

    [Test]
    public void DoOneStep ()
    {
        var mock = new Mock<PairOfDice>();
        mock.SetupGet(x => x.Value).Returns(1);
        PairOfDice d = mock.Object;
        Assert.AreEqual(1, d.Value);
    }
    

    See here for further details.

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