Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8286537
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 8, 20262026-06-08T11:48:10+00:00 2026-06-08T11:48:10+00:00

I have game and I have two threads , one generates custom class and

  • 0

I have game and I have two threads , one generates custom class and needs to store that (I put to push that in queue but I am not sure if that is thread safe, first thread generates every 50ms new instance, and second can read faster if there is any or slower – speed changes over time) . Another thread uses if queue is not empty , pop first and calculates some things. Is there any data structure thread safe for this problem in stl or boost ?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-08T11:48:12+00:00Added an answer on June 8, 2026 at 11:48 am

    Using std::queue or any similar container will not be thread safe. If you want your access (push/pop) to be thread-safe, while using std::queue, you should use boost::mutex or a similar mechanism to lock before each access. You can look at boost::shared_mutex if you need immutable reads from more than one thread (not sure you need that based on what you described).

    Apart from that, you can take a look at boost::interprocess::message_queue, as someone has already mentioned -> http://www.boost.org/doc/libs/1_50_0/boost/interprocess/ipc/message_queue.hpp for the most recent version of boost.

    Moreover, there is the concept of lock-free queues en.wikipedia.org/wiki/Non-blocking_algorithm. I cannot provide an example of such implementation but I am sure you can find some if you google around.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a simple iPhone game consisting of two threads: the main game loop
I have a game with two rootViewControllers - one for the Menu and the
I have two threads. One thread has an instance of myObjectManager. myObjectManager has a
I started making a game, I have a global class that reads in a
I want to have two threads to handle windows messages. One for key/mouse input
I'm making a little java game in which I would have two threads (well
I have coded a pretty simple Java 2D game with only two threads -
I want (in my game) to have a mode where two people can be
I have two development sites call api.localhost and game.localhost . Both are running from
I have a game that currently runs under Windows and Mac OS X and

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.