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Home/ Questions/Q 6002953
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T01:03:06+00:00 2026-05-23T01:03:06+00:00

I have made a game using HTML5 Canvas Element, Javascript for facebook. You can

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I have made a game using HTML5 Canvas Element, Javascript for facebook. You can visit it here, http://apps.facebook.com/snaqe_game. The problem I am facing is that when I press down arrow key, used for moving the snake implemented using Javascript onkeydown event, the game works normally but the scrollbars go up and down. I tried making an textbox(#activ) and setting focus to it. It worked but when I tried to make it invisible, it failed.

document.onkeydown = function(event) {
    document.getElementById('activ').focus()
    if (!allowPressKeys) {
        return null;
    }
    var keyCode;
    if(event == null) {
        keyCode = window.event.keyCode;
    } else {
        keyCode = event.keyCode;
    }

    switch(keyCode) {
        case 37:
            if (direction != "right") {
                moveLeft();
            }
            break;

        case 38:
            if (direction != "down") {
                moveUp();
            }
            break;

        case 39:
            if (direction != "left") {
                moveRight();
            }
            break;

        case 40:
            if (direction != "up") {
                moveDown();
            }
            break;

        default:
            break;
    }
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T01:03:07+00:00Added an answer on May 23, 2026 at 1:03 am

    At the end of your document.onkeydown function (after line 197 in snake.js), add

    if (event.preventDefault) { event.preventDefault(); }
    if (event.stopPropagation) { event.stopPropagation(); }
    return false;
    

    This prevents the browser from responding to the event, beyond executing your function.

    You may also need to replace return null; on line 161 with these three lines.


    • event.stopPropagation in the MDN Docs
    • event.preventDefault in the MDN Docs
    • Early Event Handlers: Prevent Default at QuirksMode
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