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Home/ Questions/Q 700079
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T03:27:27+00:00 2026-05-14T03:27:27+00:00

I have one thread that is receiving data over a socket like this: while

  • 0

I have one thread that is receiving data over a socket like this:

while (sock.Connected)
{
    // Receive Data (Block if no data)
    recvn = sock.Receive(recvb, 0, rlen, SocketFlags.None, out serr);

    if (recvn <= 0 || sock == null || !sock.Connected)
    {
        OnError("Error In Receive, recvn <= 0 || sock == null || !sock.Connected");
        return;
    }
    else if (serr != SocketError.Success)
    {
         OnError("Error In Receive, serr = " + serr);
         return;
    }

    // Copy Data Into Tokenizer
    tknz.Read(recvb, recvn);

    // Parse Data
    while (tknz.MoveToNext())
    {
        try
        {
            ParseMessageAndRaiseEvents(tknz.Buffer(), tknz.Length);
        }
        catch (System.Exception ex)
        {
            string BadMessage = ByteArrayToStringClean(tknz.Buffer(), tknz.Length);
            string msg = string.Format("Exception in MDWrapper Parsing Message, 
                           Ex = {0}, Msg = {1}", ex.Message, BadMessage);
            OnError(msg);
        }
    }
}

And I kept seeing occasional errors in my parsing function indicating that the message wasn’t valid. At first, I thought that my tokenizer class was broken. But after logging all the incoming bytes to the tokenizer, it turns out that the raw bytes in recvb weren’t a valid message. I didn’t think that corrupted data like this was possible with a tcp data stream.

I figured it had to be some type of buffer overflow so I set

sock.ReceiveBufferSize = 1024 * 1024 * 8;

and the parsing error never, ever occurs in testing (it happens often enough to replicate if I don’t change the ReceiveBufferSize).

But my question is: why wasn’t I seeing an exception or an error state or something if the socket’s internal buffer was overflowing before I changed this buffer size?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T03:27:27+00:00Added an answer on May 14, 2026 at 3:27 am

    I would also suggest confirming that the sender of the data is checking the number of bytes successfully written, and not assuming that all bytes were written successfully.

    This is a common mistake when using Socket.Send, and may explain why you see the problem going away when you up the buffer size.

    It is the sender’s responsibility to retry until all bytes have been successfully written.

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