Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8174433
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 6, 20262026-06-06T22:27:25+00:00 2026-06-06T22:27:25+00:00

I have the code: class Point3D{ protected: float x; float y; float z; public:

  • 0

I have the code:

class Point3D{
    protected:
        float x;
        float y;
        float z;
    public:
        Point3D(){x=0; y=0; z=0;}
        Point3D(const Point3D & point){x = point.x; y = point.y; z = point.z;} 
        Point3D(float _x,float _y,float _z){x = _x; y = _y; z = _z;}
}

class Vector3D{
    protected:
        Point3D start;
        Point3D end;

    public:
       ...

        Point3D getSizes(){
            return Point3D(end-start);
        }
}

I want to create and operator+ for Point3D that will take an vector:

Point3D & operator+(const Vector3D &vector){
    Point3D temp;
    temp.x = x + vector.getSizes().x;
    temp.y = y + vector.getSizes().y;
    temp.z = z + vector.getSizes().z;
    return temp;
}

But when I put that operation iside Point3D class declaration, I got error because I don’t have Vector3D declared here. And I cannot move Vector3D declaration before Point3D, because it uses Point3D.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-06T22:27:26+00:00Added an answer on June 6, 2026 at 10:27 pm

    You can solve this by moving the function definition after the definition of Vector3D, and just declare the function in the class definition. This requires a declaration of Vector3D, but not the full definition.

    Also, never return a reference to a local automatic variable.

    // class declaration
    class Vector3D;
    
    // class declaration and definition
    class Point3D { 
        // ...
    
        // function declaration (only needs class declarations)
        Point3D operator+(const Vector3D &) const;
    };
    
    // class definition
    class Vector3D {
        // ...
    };
    
    // function definition (needs class definitions)
    inline Point3D Point3D::operator+(const Vector3D &vector) const {
        // ...
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have the code: class Vector3D : public Vector{ protected: Point3D * start; Point3D
I have code: class Scene def initialize(number) @number = number end attr_reader :number end
I have the code: // class declaration class Vector3D; // class declaration and definition
I have following code class User attr_accessor :name end u = User.new u.name =
I have the following code: public class Parent { public string MyField { get;
I have code similar to this: class Foo { List<Bar> _myList; ... public IEnumerable<Bar>
I have this code: class LFSeq: # lazy infinite sequence with new elements from
I have this code: class SomeClass: @classmethod def func1(cls,arg1): #---Do Something--- @classmethod def func2(cls,arg1):
I have below code: class Program { static void Main(string[] args) { Task[] tasks
I have this code: class MyObj { int Id; string Name; string Location; }

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.