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Home/ Questions/Q 6015189
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T02:48:01+00:00 2026-05-23T02:48:01+00:00

I have the following class class GUI( QtGui.QMainWindow ): ”’ classdocs ”’ ********************************************************************** Constructor

  • 0

I have the following class

class GUI( QtGui.QMainWindow ):
    '''
    classdocs
    '''
    """**********************************************************************"""
    """              Constructor                                             """
    """**********************************************************************"""
    def __init__( self, parent = None ):
          self.udpClass = MCUDP.MCUDP()

    def insertText( self, string ):
          string = time.ctime() + ': ' + string + '\n'
          self.messageField.insertPlainText( string )

And I also have MCUDP class created in the GUI class. My question is how can I reach the GUI class insertText function in MCUDP

UPDATED

this is the MCUDP

'''
Created on 09.06.2011

@author: robu
'''
import socket
import time
import MCGui;

class MCUDP( object ):
    '''
    classdocs
    '''
    """**********************************************************************"""
    """              UDP: Broadcasting                                       """
    """**********************************************************************"""
    def UDPBroadcast( self, ip = "255.255.255.255", UDPport = 15000, message = 'whoisthere', timeout = 10, TCPport = 30000 ):
        # ip="255.255.255.255" stands for a broadcast        
        ip = str( ip )
        s = socket.socket( socket.AF_INET, socket.SOCK_DGRAM, socket.IPPROTO_UDP )
        s.setsockopt( socket.SOL_SOCKET, socket.SO_BROADCAST, True )
        s.settimeout( timeout )
        ownIP = socket.gethostbyname( socket.gethostname() )
        if message.upper() == 'WHOISTHERE':
            message = message + ';' + ownIP + ':' + str( TCPport )
        #print "Trying to send '%s' to IP %s, Port %s!" %(message, ip, port)
        #self.Eingang.put("Trying to send '%s' to IP %s, Port %s!" %(message, ip, UDPport))
        s.sendto( message, ( ip, UDPport ) )
        answer = "%s: '%s' broadcasted to %s!" % ( time.asctime(), message, ip )
        GUI.insertText( 'test' );
        #print answer
        s.close()
        return answer
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T02:48:02+00:00Added an answer on May 23, 2026 at 2:48 am

    You have two objects that need to communicate with each other, which is a fairly standard communication problem. There’s a number of ways that this problem can be solved:

    (1) Dependency Injection – Make your MCUDP() class require the MCGUI class at construction time.
    You’ll then have it available whenever you need:

    class MCUDP(object):
        def __init__(self, gui): self.gui = gui
        def UDPBroadcast(...):
            # ... as necessary ...
            self.gui.insertText("YourText")
    
    class MCGUI(...)
        def __init__( self, parent = None ):
            self.udpClass = MCUDP.MCUDP(self)
    

    If you do this your MCUDP class becomes dependent on an object that implements all the methods of self.gui that MCUDP uses. In other words, MCUDP is now coupled directly to the MCGUI class. Of course, the MCGUI class is already dependent on MCUDP to some extent.

    (2) Message passing – In Qt, Signals and slots. The idiomatic Qt route uses messages instead of function calls:

    class MCGUI(...)
        def __init__( self, parent = None ):
            self.udpClass = MCUDP.MCUDP()
            self.connect(self.udpClass, PYSIGNAL("textUpdated"), self.insertText);
    

    And then you just need to make your MCUDP class a QObject so that it can emit events:

    class MCUDP(QObject):
        def __init__(self, parent = None):
            QObject.__init__(self, parent)
        def UDPBroadcast(...):
            # ... as necessary ...
            self.emit(PYSIGNAL("textUpdated"), ("yourText",))
    

    The benefit of this is now MCUDP doesn’t need to know anything about the MCGUI class which will make both testing and future changes easier.

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