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Home/ Questions/Q 8277175
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T08:36:36+00:00 2026-06-08T08:36:36+00:00

I have the following code: paintGL() { if(mouse_was_clicked) { … do the color picking

  • 0

I have the following code:

paintGL()
{

    if(mouse_was_clicked)
    {
       ... do the color picking with openGL to identify a clicked element

       ... !!! now I need to call again paintGL() to switch the selected element from the 
              old one to the new one but I can't create a recursive cycle!
    }
    else
    {
       ... normal code to draw the scene and the selected element in red ...
    }
}

As the lines suggest, I need a way to call once more the paint event.. is there any way to accomplish this without creating a potential livelock? Something like deferring a new paint event?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T08:36:39+00:00Added an answer on June 8, 2026 at 8:36 am

    If the control flow within your paintGL() is that simple, just make sure that the contens currently being in the else block are executed in every case:

    void MyWidget::paintGL()
    {
        if(mouse_was_clicked)
        {
            ... do the color picking with openGL to identify a clicked element
        }
    
        ... normal code to draw the scene and the selected element in red ...
    }
    
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