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Home/ Questions/Q 5987491
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T22:49:22+00:00 2026-05-22T22:49:22+00:00

I have the following structure in c++: #define CGAPI_Exports_Attr __declspec(dllimport) extern CCGAPI_Exports_Attr struct PointCg

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I have the following structure in c++:

#define CGAPI_Exports_Attr __declspec(dllimport)
extern "C"CGAPI_Exports_Attr  struct PointCg
    {
        double x;
        double y;


    };

extern "C"CGAPI_Exports_Attr struct PolylineCg
{
    int num_points;
    PointCg *points;

};

And the interop method goes like this:

extern "C"CGAPI_Exports_Attr PolylineCg ConstructPolyline();

The question is, for efficiency and memory purpose, should I return PolylineCg as shown above, or should I pass in PolylineCg parameter and let it be filled inside the ConstructPolyline method?

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  1. Editorial Team
    Editorial Team
    2026-05-22T22:49:22+00:00Added an answer on May 22, 2026 at 10:49 pm

    I’ll answer assuming x64.

    Theoretically, it doesn’t matter. If you return the PolylineCg, the size of the struct is greater than 64-bits. This means the value will not fit in the return register (64-bit RAX register), and it cannot be returned by value. This means enough space needs to be allocated for the return value, and the return register will point to that allocated space.

    Conversely, if you pass the PolylineCg argument into the ConstructPolyline call via an out/ref parameter the same will be true. The value has to be passed by reference via a ref/out parameter, and should incur the same overhead.

    Both methods should have the same efficiency, and the memory overhead will be minimal since you are using a value type.

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