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Home/ Questions/Q 8198829
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T06:02:20+00:00 2026-06-07T06:02:20+00:00

I have this code for a .as file called ScreenCategories package { import flash.display.Sprite;

  • 0

I have this code for a .as file called ScreenCategories

package {

import flash.display.Sprite;
import flash.events.MouseEvent;

public class ScreenCategories extends Sprite {

    private var lastButtonEndedY:int;
    private var categories:Array;

    // Constructor: Create an array of three categories
    public function ScreenCategories()
    {
        lastButtonEndedY = 35;

        /* I've stored three categories, and each maps to a differnt index of course (because it's an Array!):
                1: "TV Shows" 
                2: "Movies"
                3: "Games"

            ****In our real app, we would load in the categories from our database (via a JSON)
            Hint: Saving the Objects into the array at the index that equals the ID is advised
        */
        categories = new Array(); 
        categories[1] = {id:1, category:"TV Shows"}; 
        categories[2] = {id:2, category:"Movies"}; 
        categories[3] = {id:3, category:"Games"};****

        // for each "category" in our list (Array)...
        for (var count in categories)
        {
            // Create a button for each of the categories that exist in our Array
            var aCategory:BtnCategory = new BtnCategory(categories[count].category);

            // Add the BtnCategory to the stage
            aCategory.x = 0;
            aCategory.y = lastButtonEndedY;
            aCategory.name = categories[count].id; // give it a unique name!
            addChild(aCategory);

            lastButtonEndedY += (aCategory.getHeight() + 1);
        }

        addEventListener(MouseEvent.CLICK, mouseClicked);
    }

    public function mouseClicked(e:MouseEvent)
    {
        removeEventListener(MouseEvent.CLICK, mouseClicked);

        // trace the name of the button that was pressed, in this case - the category number!
        var btnPressed:int = parseInt(e.target.name);

        // if the category exists in the Array (ie. not undefined), then display that category!
        if (categories[btnPressed] != undefined)
        {
            displayCategory(btnPressed)
        }

        addEventListener(MouseEvent.CLICK, mouseClicked);
    }

    // We want to go forward to see the list of products in this category, call back to Main.as so make that happen.
    public function displayCategory(categoryId)
    {
        trace ("display product category:" + categoryId);
        var par:* = parent;
        par.displayCategory(categoryId);
    }

}

}

see where the 4* are… i have to replace that but i don’t know what to write instead.

I have a php file called GetCategories.php where i connect to MySql and return my data as a JSON but i don’t know what to do in this ScreenCategories.as file to call my data.

Please help 🙂

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-07T06:02:23+00:00Added an answer on June 7, 2026 at 6:02 am

    The following code might help:

    package  {
    
        import flash.display.Sprite;
        import flash.events.MouseEvent;
        import flash.net.*;
    
        public class ScreenCategories extends Sprite {
    
            private var lastButtonEndedY:int;
            private var categories:Array;
            private var dataUrl:String = "GetCategories.php";
    
            // Change this to false to use local static data instead;
            private var useRemoteData:Boolean = true;
    
            // Constructor: Create an array of three categories
            public function ScreenCategories()
            {
                lastButtonEndedY = 35;
    
                if ( useRemoteData )
                {
                    loadCategories();
                }
                else
                {
                    /* I've stored three categories, and each maps to a differnt index of course (because it's an Array!):
                            1: "TV Shows" 
                            2: "Movies"
                            3: "Games"
    
                        ****In our real app, we would load in the categories from our database (via a JSON)
                        Hint: Saving the Objects into the array at the index that equals the ID is advised
                    */
                    categories = new Array(); 
                    categories[1] = {id:1, category:"TV Shows"}; 
                    categories[2] = {id:2, category:"Movies"}; 
                    categories[3] = {id:3, category:"Games"};
    
                    initializeCategory();
                }
    
    
            }
    
            public function loadCategories():void
                {
                var request:URLRequest = new URLRequest(dataUrl);
                var loader:URLLoader = new URLLoader();
                loader.dataFormat = URLLoaderDataFormat.TEXT;
                loader.addEventListener(Event.COMPLETE, categoryLoad_complete);
                loader.load(request);
             }
    
             private function categoryLoad_complete(evt:Event):void
             {
                var jsonText:String = evt.target.data;
    
                //Deserialize JSON
                //Method 1 - compatible to Flash Player 11 or above
                categories = JSON.parse(jsonText) as Array;
    
                //Method 2 - if you target Flash Player 9 and 10 as well,
                //           you need to include AS3CoreLib.swc in your project
                //categories = JSON.decode(jsonText) as Array
            }
    
            private function initializeCategory():void
            {
                // for each "category" in our list (Array)...
                for (var count in categories)
                {
                    // Create a button for each of the categories that exist in our Array
                    var aCategory:BtnCategory = new BtnCategory(categories[count].category);
    
                    // Add the BtnCategory to the stage
                    aCategory.x = 0;
                    aCategory.y = lastButtonEndedY;
                    aCategory.name = categories[count].id; // give it a unique name!
                    addChild(aCategory);
    
                    lastButtonEndedY += (aCategory.getHeight() + 1);
                }
    
                addEventListener(MouseEvent.CLICK, mouseClicked);
            }
    
            public function mouseClicked(e:MouseEvent)
            {
                removeEventListener(MouseEvent.CLICK, mouseClicked);
    
                // trace the name of the button that was pressed, in this case - the category number!
                var btnPressed:int = parseInt(e.target.name);
    
                // if the category exists in the Array (ie. not undefined), then display that category!
                if (categories[btnPressed] != undefined)
                {
                    displayCategory(btnPressed)
                }
    
                addEventListener(MouseEvent.CLICK, mouseClicked);
            }
    
            // We want to go forward to see the list of products in this category, call back to Main.as so make that happen.
            public function displayCategory(categoryId)
            {
                trace ("display product category:" + categoryId);
                var par:* = parent;
                par.displayCategory(categoryId);
            }
    
        }
    
    }
    

    For more on Flash Player 11 JSON implementation, check here, and AS3CoreLib can be found here.

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