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Home/ Questions/Q 8171977
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T21:38:03+00:00 2026-06-06T21:38:03+00:00

I have this small code that takes an object and convert it to a

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I have this small code that takes an object and convert it to a byte[].
Using C# 4.0.
Can I optimize this further regarding speed then memory usage?
Even small changes would be great – calling this several thousand times+ per second.

    public static byte[] ObjectToByteArray(object obj)
    {
        if (obj == null)
            return null;
        BinaryFormatter bf = new BinaryFormatter();
        MemoryStream ms = new MemoryStream();

        using (ms)
        {
            bf.Serialize(ms, obj);  
        }

        return ms.ToArray();
    }
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-06T21:38:05+00:00Added an answer on June 6, 2026 at 9:38 pm

    The problem is that BinaryFormatter is using reflection to read the fields of your objects. Assume you have a simple class with 1 field:

    [Serializable]
    public class Test
    {
        public int A;
    }
    

    If you serialize an array of those using BinaryFormatter, it will do something like that for each instance of Test:

    int val = (int)typeof(Test).GetField("A").GetValue(obj);
    var bytes = BitConverter.GetBytes(val);
    stream.Write(bytes, 0, bytes.Length);
    

    The calls to GetField() will consume quite a lot of time.
    You can significantly improve the speed using 3 ways:

    1. Serialize everything manually. Something similar to this code:

      void SimpleSerialize(Stream stream, Test[] arr)
      {
          foreach (var obj in arr)
          {
              var bytes = BitConverter.GetBytes(obj.A);
              stream.Write(bytes, 0, bytes.Length);
          }
      }
      
    2. Generate a custom serialization class on-the-fly using Reflection.Emit functionality. This is more generic and “clean”, but requires a lot of effort.

    3. If you’re fine with it, use some third-party serializer that suits your needs.

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