Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 47687
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 10, 20262026-05-10T16:09:42+00:00 2026-05-10T16:09:42+00:00

I have three (C++) classes: Player, Hand, and Card. Player has a member, hand,

  • 0

I have three (C++) classes: Player, Hand, and Card.

Player has a member, hand, that holds a Hand. It also has a method, getHand(), that returns the contents of hand.

Hand Player::getHand() {     return hand; } 

Hand has a method, addCard(Card c), that adds a card to the hand.

I want to do this:

player1.getHand().addCard(c);

but it doesn’t work. It doesn’t throw an error, so it’s doing something. But if I examine the contents of player1’s hand afterward, the card hasn’t been added.

How can I get this to work?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. 2026-05-10T16:09:43+00:00Added an answer on May 10, 2026 at 4:09 pm

    If getHand() is not returning a reference you will be in trouble.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a three nested classes, Show, Season and Episode, where a show has
I have three classes that need to be related, and I'm not sure how
I have three classes that will each return a slightly different result. // interfact
I have three classes: SomeThing, SomeOtherThing, and YetAntherThing. All three have an identical member
Suppose I have three classes. It is valid to instantiate A, but there are
Say I have three classes: class X{}; class Y{}; class Both : public X,
If I have three classes, A, B, C. A and B are friends (bidirectionally).
Assuming I have a system of three Classes. The GameClass creates instances of both
I have the following 3 classes in my dbml file: public class Player {
I have three classes, TImageProcessingEngine , TImage and TProcessing TImageProcessingEngine is the one which

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.