Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6194153
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 24, 20262026-05-24T03:14:49+00:00 2026-05-24T03:14:49+00:00

I have to write a library which contains a function that takes two strings

  • 0

I have to write a library which contains a function that takes two strings parameters:

void foo(const std::string& arg1, const std::string& arg2);

My library is going to be used by some people that don’t like C++ and are only used to const char*.

To satisfy their likes, I changed the prototype:

void foo(const char* arg1, const char* arg2);

And made my first version a simple inline call:

inline void foo(const std::string& arg1, const std::string& arg2)
{
  foo(arg1.c_str(), arg2.c_str());
}

Of course, thanks to the std::string constructors, it would have worked almost the same way with just the first version. Writing this overload just avoids instanciating useless std::string in the case someone passes only const char*.

But now I wonder: is this overload really necessary or is it just premature optimization ?

Also, I’m feeling like this is somehow incomplete: should I write also void foo(const char* arg1, const std::string& arg2) and void foo(const std::string& arg1, const char* arg2) overloads ? What if I have 3, 4 or more (n) parameters ? Should I write 2n overloads ?

In short, have you ever faced a similar situation ? What choices did you made and why ?

Thank you.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-24T03:14:49+00:00Added an answer on May 24, 2026 at 3:14 am

    IMO it’s reasonable to have two overloads to handle two different programming styles that co-exist within your organization.

    Technically it’s not just an optimization:

    1. the const char* can be extern "C", so might be useful for bindings from other languages, or even from other C++ code across a dll boundary with incompatible standard library implementation.
    2. the conversion to std::string can throw bad_alloc, so if it cannot otherwise fail then the const char* version is useful if you have a C-style string and want to use it in a nothrow context.

    Also beware that in principle c_str() can throw bad_alloc, but I doubt that any implementations actually do.

    2n overloads doesn’t seem worthwhile to me – if someone is mixing string and char* then it’s not just a programming style difference, they’re actually using mixed formats for some reason. Since they’re using both already, they can convert for themselves.

    This all assumes that the function is simple enough that you’re happy to implement the actual work with const char* parameters. If the implementation based on string would be significantly simpler (for example if it takes significant code to make it exception-safe otherwise), then that probably wins over efficiency anyway, so don’t provide any overloads, let their const char* convert to string.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have to write a program that read from a file that contains the
I have been playing with the Ruby library shoes. Basically you can write a
I have to write an applet that brings up a password dialog. The problem
I have to write something in vbscript that need to use a unique set.
I have to write a component that re-creates SQL Server tables (structure and data)
My understanding is that you have to write unit tests that isolate functionality. So
I have a login.jsp page which contains a login form. Once logged in the
How can I determine if I have write permission on a remote machine in
I have to write a reliable, totally-ordered multicast system from scratch in Python. I
I have to write a multiplayer pacman game in Java for a university assignment

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.