Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8245415
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 7, 20262026-06-07T22:10:15+00:00 2026-06-07T22:10:15+00:00

I have written basic physics into a lander type game with randomly generated tile

  • 0

I have written basic physics into a lander type game with randomly generated tile based terrain. Seeing as I will be getting a screenshot question, I will attach one.

screenshot with artifacts

I still have artifacts, but that is besides the point, they have to do with identifying tiles and displaying the right tile. I have a very simple custom physics implementation using vectors.

I have recently read up on Flixel and Flashpunk. I am interested in using one of them for this project and the other for the next project I am going to do. I want to learn box2d and know that Flashpunk would be better suited for this, as it does not have a physics implementation from what I have been reading. Flixel does have its own implementation.

The following link lists a few differences between the two and benefits of both…
http://matttuttle.com/2011/02/flixel-vs-flashpunk/

Although his major grip with pixel perfect collision can be fixed with these extensions to Flixel, demo on the page…
http://www.photonstorm.com/flixel-power-tools

I am leaning towards doing Flixel for this project, as the biggest thing I want to learn from this project has to do with the tilebased random terrain generation. Both Flixel and Flashpunk provide some sort of support for this.

I am thinking of leaving Flashpunk for a more physically based project and include box2D there. My question is this… given the above, which framework is more suited for what tasks, or do they both accomplish the same thing? Which one then does it better?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-07T22:10:16+00:00Added an answer on June 7, 2026 at 10:10 pm

    As commenters stated there is no definite answer. It sounds like you already answered the question yourself when you stated ‘I want to learn Box2D, and FlashPunk would be better suited for this”. I have been working with FlashPunk for over a year now on hobby games and love it. However, as for my answer to your question, I usually suggest to developers who are just starting out to try out both Flixel and FlashPunk and stick to the one they are most comfortable with.

    Lastly, both engines are capable of handling what you want to accomplish (assuming you add a physics engine to FlashPunk). There are many posts on the flashpunk.net forums explaining how to do so.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have written a basic Application for windows mobile 5. It is using visual
I have written a basic script for the mail functionality. I am trying to
I have an application written in pure/basic Java without GUI. I have three classes
Although I know the basic concepts of binary representation, I have never really written
I have a basic web application written in Java, running on a tomcat on
Does anyone have a solution for a basic, compact Finite state machine/automata written in
I have written some physics simulation code in C++ and parsing the input text
I have written some basic c++ programs in one of my classes for school.
I'm learning javascript and jquery and have written a very basic script inside my
I have written a program in visual basic and want it to display the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.