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Home/ Questions/Q 8305519
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T18:08:00+00:00 2026-06-08T18:08:00+00:00

i load image from camera roll, but this image is upside down. so i

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i load image from camera roll, but this image is upside down. so i wrote method to rotate it.

CGImageRef imageRef = [image CGImage];

float width = CGImageGetWidth(imageRef);
float height = CGImageGetHeight(imageRef);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
Byte *rawData = malloc(height * width * 4);
Byte bytesPerPixel = 4;
int bytesPerRow = bytesPerPixel * width;
Byte bitsPerComponent = 8;
CGContextRef context = CGBitmapContextCreate(rawData, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGColorSpaceRelease(colorSpace);
int byteIndex = 0;
CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);

Byte *rawData2 = malloc(height * width * 4);

for (int i = 0 ; i < width * height ; i++) {
    int index = (width * height) * 4;
    rawData2[byteIndex + 0] = rawData[index - byteIndex + 0];
    rawData2[byteIndex + 1] = rawData[index - byteIndex + 1];
    rawData2[byteIndex + 2] = rawData[index - byteIndex + 2];
    rawData2[byteIndex + 3] = rawData[index - byteIndex + 3];

    byteIndex += 4;
}

CGContextRef ctx = CGBitmapContextCreate(rawData2, CGImageGetWidth( imageRef ), CGImageGetHeight( imageRef ), 8, CGImageGetBytesPerRow( imageRef ), CGImageGetColorSpace( imageRef ),kCGImageAlphaPremultipliedLast );

imageRef = CGBitmapContextCreateImage (ctx);
image = [UIImage imageWithCGImage:imageRef];

CGContextRelease(context);

return image;

it’s ok, but now i must flip it horizontally, and i don’t know how can i do this. i try to do this second day.

thank you for help

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T18:08:02+00:00Added an answer on June 8, 2026 at 6:08 pm

    Have you tried this:

    imageView.transform = CGAffineTransformMakeScale(-1, 1);
    

    ?

    You can also do the rotation by using a transformation:

    imageView.transform = CGAffineTransformMakeRotation(M_PI);
    

    You can concat the two transformation in one like this:

    imageView.transform = CGAffineTransformRotation(CGAffineTransformMakeScale(-1, 1), M_PI);
    

    If you want to make your own UIImage object, rather than manipulating views and transformations, I would still suggest you to use the approach described above to make the view draw the image as you like, then convert your UIView content into an UIImage object:

    UIGraphicsBeginImageContext(rect.size);
    [imageView.layer renderInContext:UIGraphicsGetCurrentContext()];
    UIImage* viewImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    
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