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Home/ Questions/Q 8279747
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T09:25:40+00:00 2026-06-08T09:25:40+00:00

I need to imitate radial (planetary-) gravity when all dynamic bodies in the space

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I need to imitate radial (planetary-) gravity when all dynamic bodies in the space are attracted to the static body situated in the center of the screen. I set

space->gravity = ccp(0, 0);

I create dynamic bodies with calling their creating methods in -init, which will fall on this central body from other sides like here http://www.youtube.com/watch?v=2BxkbXfEWg4&feature=player_embedded from 0:12.

Questions:

  1. how can I set gravity vector individually for every single object? I plan to real-time reassign gravity vector, based on objects coordinates changes.
  2. what actually have property of gravity: sprite, body or shape?
  3. is it a more simple way to realize this effect?
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  1. Editorial Team
    Editorial Team
    2026-06-08T09:25:43+00:00Added an answer on June 8, 2026 at 9:25 am

    Scott Lembcke gives the answer on Cocos2d forum here:

    http://www.cocos2d-iphone.org/forum/topic/35621?replies=4#post-171187

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