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Home/ Questions/Q 8287009
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T11:55:25+00:00 2026-06-08T11:55:25+00:00

I need to perform this operation many times on my data: public void AddBehavior(BehaviorTypes

  • 0

I need to perform this operation many times on my data:

public void AddBehavior(BehaviorTypes type)
{
    if (Enum.IsDefined(typeof(BehaviorTypes), type))
    {
    switch (type)
    {
        case BehaviorTypes.render:
            return new renderable();
        break;   
    }
}

That is two explicit function calls and an object boxing/unboxing operation! This operation is too expensive just to bounds check an enum. Does anyone know a cheaper alternative?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T11:55:25+00:00Added an answer on June 8, 2026 at 11:55 am

    A pretty standard trick is to add members to the enum declaration that specify the first and last value:

    enum BehaviorTypes {
        First = One,    
        One = 1,
        Two,
        Three,
        Last = Three
    }
    

    Now it is a superfast test, takes about a nanosecond:

    public void AddBehavior(BehaviorTypes type)
    {
        if (type >= BehaviorTypes.First && type <= BehaviorTypes.Last) {
           // etc..
        }
    }
    

    Do note that your switch statement already eliminates the need for this check.

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