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Home/ Questions/Q 5997915
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T00:19:53+00:00 2026-05-23T00:19:53+00:00

I noticed this while using Qt, going through the code examples. When they try

  • 0

I noticed this while using Qt, going through the code examples.

When they try to set the range for the variable that stores angle (angle in this case), why does it need to be 360 multiplied by 16, instead of just 360?

the code (from the hellogl example) is

static void qNormalizeAngle(int &angle)
{
    while (angle < 0)
        angle += 360 * 16;
    while (angle > 360 * 16)
        angle -= 360 * 16;
}

another example from the colloidingmice example:

Mouse::Mouse()
    : angle(0), speed(0), mouseEyeDirection(0),
      color(qrand() % 256, qrand() % 256, qrand() % 256)
{
    setRotation(qrand() % (360 * 16));
}

Admitting I have almost nil experience in both Qt and Graphics programming, also tell if this is common everywhere or in Qt only.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T00:19:54+00:00Added an answer on May 23, 2026 at 12:19 am

    Buried in this article:

    The values are multiplied by 16
    because QPainter expresses angles as
    sixteenths of a degree.

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