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Home/ Questions/Q 8323837
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T23:50:43+00:00 2026-06-08T23:50:43+00:00

I tried adding DOF to my three.js scene, using the code in this example

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I tried adding DOF to my three.js scene, using the code in this example http://mrdoob.github.com/three.js/examples/webgl_postprocessing_dof.html

And I got it working, except for the fact that I lose transparency in my scene.

Is there any way I can see my html background behind my scene, while using this DOF (bokeh shader from THREE.ShaderExtras)?

Does it have something to do with RGB – RGBA formats or do I have to change something in the bokeh fragment shader or…?

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  1. Editorial Team
    Editorial Team
    2026-06-08T23:50:45+00:00Added an answer on June 8, 2026 at 11:50 pm

    The problem is the last line in the shader:

    gl_FragColor.a = 1.0;
    

    That sets the alpha of each rendered pixel to opaque. If you remove that line you will get the bokeh’d alpha, although i presume it isn’t very usable anyways (because, why the dev would change the alpha to opaque?).

    Test that and see how it fares.

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