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Home/ Questions/Q 8260035
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T02:59:45+00:00 2026-06-08T02:59:45+00:00

I tried this tutorial: http://wellroundedgeek.com/post/2011/01/25/Simple-XNA-Cross-Platform-Settings-Manager.aspx But I have difficulties to call the LoadSettings() method.

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I tried this tutorial: http://wellroundedgeek.com/post/2011/01/25/Simple-XNA-Cross-Platform-Settings-Manager.aspx
But I have difficulties to call the LoadSettings() method. I get this error message in Game1 Initialize: ‘WindowsGame22.AppSettings’ does not contain a definition for ‘LoadSettings’ and no extension method ‘LoadSettings’ accepting a first argument of type ‘WindowsGame22.AppSettings’ could be found (are you missing a using directive or an assembly reference?)

GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
AppSettings Loading = new AppSettings();    
public Game1()
{
        graphics = new GraphicsDeviceManager(this);
        Content.RootDirectory = "Content";
}  
protected override void Initialize()
{
        Loading = Loading.LoadSettings();
        base.Initialize();
}

What is wrong?

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  1. Editorial Team
    Editorial Team
    2026-06-08T02:59:46+00:00Added an answer on June 8, 2026 at 2:59 am

    According to that tutorial, the name of the class and method you should be calling is SettingsManager.LoadSettings. AppSettings is a static member of the static SettingsManager class, but it doesn’t contain the method you’re attempting to call.

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