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Home/ Questions/Q 725825
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T06:22:54+00:00 2026-05-14T06:22:54+00:00

I want it to be animated so I’m using [UIView beginAnimations] I’ve tried animating

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I want it to be animated so I’m using [UIView beginAnimations]

I’ve tried animating using button.imageView.frame (with image set as imageView) but it only animates the position, the image doesn’t get scaled down at all.

using hateButton.frame (when image is set as backgroundImage), the backgroundImage gets scaled down but it’s not animated.

How do I animate-scale a UIButton image?

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  1. Editorial Team
    Editorial Team
    2026-05-14T06:22:54+00:00Added an answer on May 14, 2026 at 6:22 am

    I could achieve this using Quartz 2D:

    // move anchor point without moving frame
    CGRect oldFrame = hateButton.frame;
    hateButton.layer.anchorPoint = CGPointMake(0, 1); // bottom left
    hateButton.frame = oldFrame;
    
    [UIView beginAnimations:nil context:NULL];  
    CGAffineTransform newTransform;
    newTransform = CGAffineTransformMakeScale(0.8, 0.8);
    hateButton.transform = CGAffineTransformTranslate(newTransform, 0, -160);
    [UIView commitAnimations];
    

    Make sure you import Quartz2D too:

    #import <QuartzCore/QuartzCore.h>
    
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