I want to set image as a background on my button. So i create an image:

then I want to implement it as stretchable:
UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(20, 20, 200, 400)];
[button setTitle:@"Test Button" forState:UIControlStateNormal];
UIImage *buttonImage = [_model.background resizableImageWithCapInsets:UIEdgeInsetsMake(6, 8, 6, 7)]; //this is screen 1
//UIImage *buttonImage = _model.background; //this is screen 2
[button addTarget:self action:@selector(buttonPressed:) forControlEvents: UIControlEventTouchUpInside];
[button setBackgroundImage:buttonImage forState:UIControlStateNormal];
[self addSubview:button];
I want to background stretch like in screen 2 but corners will sharp like screen 1. _model.background is UIImage contains original button background from the top of this post.

Am I using it right? I follow the documentation so UIEdgeInsetsMake(top,left,bottom,right) should be unstreachable corners, right?
According to the docs, the part inside the insets (the part not locked via cap settings) is tiled. So you should have a small 1 pixel region to tile. E.g. make the insets be
UIEdgeIndetsMake(20,8,19,7)This produces: