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Home/ Questions/Q 3806372
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T14:49:31+00:00 2026-05-19T14:49:31+00:00

I want to use memcpy within class template. So my template will be limited

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I want to use memcpy within class template. So my template will be limited to any link to C POD (structure) and char* (and ofcourse structures can be declared in other independent classes). I want any class to be able to subscribe its function (if it has respectful input args) to cast event. So my class now looks like:

class IGraphElement{
    typedef void FuncCharPtr(char*, int) ;
public:
    void Add(FuncCharPtr* f)
    {
        FuncVec.push_back(f);
    }
    void CastData(char * data, int length){
        for(size_t i = 0 ; i < FuncVec.size(); i++){
            char* dataCopy = new char[length];
            memcpy(dataCopy, data, length);
            FuncVec[i](dataCopy, length);
        }
    }
private:
    vector<FuncCharPtr*> FuncVec ;
};

generally I want 2 things that are really one (I try to explain in pseudocode):

template < typename GraphElementDatataStructurePtrType>
class IGraphElement{
    typedef void FuncCharPtr(GraphElementDatataStructurePtrType, int) ;  // here I want FuncCharPtr to be  of type (AnyClassThatWantsToConnectToThisGraphElement::*)(GraphElementDatataStructurePtrType, int) 

public:
    void Add(FuncCharPtr* f)
    {
        FuncVec.push_back(f);
    }

    void CastData(GraphElementDatataStructurePtrType data, int length){
        for(size_t i = 0 ; i < FuncVec.size(); i++){
            GraphElementDatataStructurePtrType dataCopy = new GraphElementDatataStructurePtrType[length];
            memcpy(dataCopy, data, length);
            FuncVec[i](dataCopy, length);
        }
    }

private:
    vector<FuncCharPtr*> FuncVec ; 
  };

Is what I desire any how possible and how to implement it into my class? (sorry – I am a c++ nube=()

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-19T14:49:32+00:00Added an answer on May 19, 2026 at 2:49 pm

    Your problem has been addressed by the boost::signals library.
    If you are interested in the inner workings you can try to implement something similar using the boost::function and boost::bind libraries.
    You can research the Modern C++ Design for details about the inner workings of functor templates, or just google&ask this forum.

    Here’s a solution code sketch using boost:

    void DataCastHelper (boost::funtion funcCharPtr, char * data, int length) {
       char* dataCopy = new char[length];
       memcpy(dataCopy, data, length);
    
       funcCharPtr(dataCopy, length);
    }
    
    class IGraphElement {
    public:
        void Add (FuncCharPt* f) {
            funcVec.connect(boost::bind(&DataCastHelper, f, _1, _2));
        }
        void CastData(char * data, int length){
            funcVec(data. length);
        }
    
    private:
        boost::signal<FuncCharPtr> funcVec;
    }
    

    The FuncCharPt* f argument passed to the IGraphElement::Add method is stacked with DataCastHelper to make a data coping for you. The signal handles functors iteration and invocation and also passing arguments to functors.

    Regards

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