Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8335267
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 9, 20262026-06-09T03:37:30+00:00 2026-06-09T03:37:30+00:00

I was reading opengl es book and in the source code i found this

  • 0

I was reading opengl es book and in the source code i found this Macro

///
//  Macros
//
#define ESUTIL_API
#define ESCALLBACK

later in the implementation file .c

void ESUTIL_API esInitContext ( ESContext *esContext )
{
   if ( esContext != NULL )
   {
     memset( esContext, 0, sizeof( ESContext) );
   }
}

from what I understand macros, they just replace what is defined by the macro.. although i don’t understand what it is the point in this case.

Thanks.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-09T03:37:33+00:00Added an answer on June 9, 2026 at 3:37 am

    This kind of macro is used to change the calling convention that is used by the compiler:

    #define ESUTIL_API  // nothing, use the standard calling convention
    

    or

    #define ESUTIL_API __fastcall // use the fastcall calling convention
    

    The call type calling convention has usually to be put in a function definition between the return type and the function identifier name.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

i was reading the book Delphi Developer's Guide to OpenGL and this code should
I'm reading OpenGL Superbible 4th ed. In Chapter 2, the example code sets up
Reading the Scala by Example book and there is this example when Martin explains
I'm learning OpenGL, and I am reading a book to help me a long.
I am starting out with OpenGL ES. The example code that I am reading
In OpenGL, one often writes code like this: glPushMatrix(); // modify the current matrix
I have been reading a pdf file on OpenGL lighting . It says for
So I have begun learning OpenGL, reading from the book OpenGL Super Bible 5
I am reading a book on OpenGL, SDL, and have read some of the
I'm reading a book on OpenGL, Interactive Computer Graphics by Edward Angel. In it,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.