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Home/ Questions/Q 8177255
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T23:27:49+00:00 2026-06-06T23:27:49+00:00

I was thinking that for some projects I do 60fps is not totally needed.

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I was thinking that for some projects I do 60fps is not totally needed. I figured I could have more objects and things that ran at 30fps if I could get it to run smoothly at that framerate. I figured if I edited the requestAnimationFrame shim inside of three.js I could limit it to 30 that way. But I was wondering if there was a better way to do this using three.js itself as provided. Also, will this give me the kind of performance increase I am thinking. Will I be able to render twice as many objects at 30fps as I will at 60? I know the difference between running things at 30 and 60, but will I be able to get it to run at a smooth constant 30fps?

I generally use the WebGLRenderer, and fall back to Canvas if needed except for projects that are targeting one specifically, and typically those are webgl shader projects.

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  1. Editorial Team
    Editorial Team
    2026-06-06T23:27:51+00:00Added an answer on June 6, 2026 at 11:27 pm

    What about something like this:

    function animate() {
    
        setTimeout( function() {
    
            requestAnimationFrame( animate );
    
        }, 1000 / 30 );
    
        renderer.render();
    
    }
    
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