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Home/ Questions/Q 525105
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T08:38:13+00:00 2026-05-13T08:38:13+00:00

I would like to render to an offscreen bitmap (or array of RGBA values)

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I would like to render to an offscreen bitmap (or array of RGBA values) and then blit those to a UIView during in the view’s drawRect function. I would prefer to do full 32-bit rendering (including alpha channel), but would also be content with 24-bit rendering.

Would anyone mind pointing me in the right direction with some code snippets or relevant APIs?

Also, I know exactly how to do this using OpenGL – I would just prefer to do this work in Core Graphics itself.

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  1. Editorial Team
    Editorial Team
    2026-05-13T08:38:14+00:00Added an answer on May 13, 2026 at 8:38 am

    To render into an offscreen context and save it as a CGImageRef:

    void *bitmapData = calloc(height, bytesPerLine);
    CGContextRef offscreen = CGBitmapContextCreate(..., bitmapData, ...)
    // draw stuff into offscreen
    CGImageRef image = CGBitmapContextCreateImage(offscreen);
    CFRelease(offscreen);
    free(bitmapData);
    

    To draw it on the screen:

    - (void)drawRect:(CGRect)rect {
        CGContextRef context = UIGraphicsGetCurrentContext();
        CGContextDrawImage(context, rect, image);
    }
    

    You could also just save the image in the view’s layer’s contents property (view.layer.contents = image), or use a UIImageView.

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