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Home/ Questions/Q 4617890
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T02:11:18+00:00 2026-05-22T02:11:18+00:00

I would like to use http://code.google.com/p/stateless in my code to separate the functionality from

  • 0

I would like to use http://code.google.com/p/stateless in my code to separate the functionality from its dependencies. I didn’t find any advanced examples of the usage, so this question is about stateless framework best practices.

I have following configuration (this is just example, has only one function state):

var stateMachine = new StateMachine(State.Stopped);

stateMachine.Configure(State.Stopped)
    .Permit(Trigger.Failed, State.Error)
    .Permit(Trigger.Succeed, State.GenerateMachineData);

stateMachine.Configure(State.GenerateMachineData)
    .Permit(Trigger.Failed, State.Error)
    .Permit(Trigger.Succeed, State.Finished);

public enum State
{
    Stopped,
    GenerateMachineData,
    Finished,
    Error
}

public enum Trigger
{
    Succeed,
    Failed
}

where to call the actual functionality then. I had following ideas but each of them has advantages and disadvantages:

1) Set the functionality as well as next fire in OnEntry():

stateMachine.Configure(State.GenerateMachineData)
.OnEntry(() => { 
    try {
       Generate(); 
       stateMachine.Fire(Trigger.Succeed);
    } catch {
       stateMachine.Fire(Trigger.Error);
    } 
})
.Permit(Trigger.Failed, State.Error)
.Permit(Trigger.Succeed, State.Finished);

so then if I just call

stateMachine.Fire(Trigger.Succeed);

it ends up either in State.Finished or State.Error

  • advantages – all together
  • disadvatages – the solution cant be really unittested

2) have statemachine and functionality separated like:

void DoTheStuff() {
    switch (stateMachine.State)
    {
         State.Stopped:
              stateMachine.Fire(State.Succeed);
              break;
         State.GenerateMachineData:
              Generate();
              stateMachine.Fire(State.Succeed);
              break;
         default:
              throw new Exception();
    }
}

void Main() { while (stateMachine.State != State.Succeed && stateMachine.State != State.Error) { DoTheStuff(); } }

  • advantages: the statemachine can be tested itself
  • disadvantages: I quite don't like it

3) some other solution?

I will be glad for any answer

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-22T02:11:19+00:00Added an answer on May 22, 2026 at 2:11 am

    I like BugTrackerExample which they have in source code.

    So your machine would probably look like this:

    class Generator
    {
        private readonly StateMachine state;
    
        public Generator()
        {
            state = new StateMachine(State.Stopped);
    
            // your definition of states ...
    
            state.Configure(State.GenerateMachineData)
            .OnEntry(() => { Generate(); })
            .Permit(Trigger.Failed, State.Error)
            .Permit(Trigger.Succeed, State.Finished);
    
            // ...
        }
    
        public void Succeed()
        {
            state.Fire(Trigger.Succeed);
        }
    
        public void Fail()
        {
            state.Fire(Trigger.Fail);
        }
    
        public void Generate()
        {
            // ...         
        }
    }
    

    In this case tests shouldn’t be problem.

    If you need further separation you can use event, delegate or strategy pattern instead of Generate method.

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