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Home/ Questions/Q 8372477
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T14:26:31+00:00 2026-06-09T14:26:31+00:00

I would need some help solving this memory leak problem. I am using ARC.

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I would need some help solving this memory leak problem. I am using ARC.

The potential leak is on this line:

NSURL *aFileURL = [NSURL fileURLWithPath:filePath isDirectory:NO];

Here is the code:

// === Check if the game should play sound === //
if (sound == YES) {
    //==== PLAY THE LOOSING SOUND ====//
    // Form a URL to the sound file, which in init using the Path
    NSBundle *mainBundle = [NSBundle mainBundle];
    NSString *filePath = [mainBundle pathForResource:@"wrong2" ofType:@"wav"];
    NSURL *aFileURL = [NSURL fileURLWithPath:filePath isDirectory:NO];

    // Create a sound ID, 
    SystemSoundID myID;
    // Register the sound
    AudioServicesCreateSystemSoundID((__bridge_retained CFURLRef)aFileURL, &myID) ;
    // Play the sound!
    AudioServicesPlaySystemSound(myID);
}
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  1. Editorial Team
    Editorial Team
    2026-06-09T14:26:32+00:00Added an answer on June 9, 2026 at 2:26 pm

    Replace __bridge_retained by __bridge.

    __bridge_retained would mean that you transfer the ownership of aFileURL to AudioServicesCreateSystemSoundID() and that function would have to release it (which it doesn’t).

    And I think you should also call

    AudioServicesDisposeSystemSoundID(myID)
    

    when the sound object is no longer needed.

    Tip: When the static analyzer shows the “Potential leak” warning, click on the blue icon to the left of the warning and you will see detailed information about the problem.

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