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Home/ Questions/Q 8261233
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T03:20:04+00:00 2026-06-08T03:20:04+00:00

I write a 3D model display program using OpenGL、Qt、C++.But I found something strange.That is

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I write a 3D model display program using OpenGL、Qt、C++.But I found something strange.That is the FPS(frame per second) in Release mode version is lower than debug mode version.Now I post their FPS:

The left is debug mode version and the right is release mode version:

enter image description here
enter image description here

The function I use to compute FPS is

void displayFPS()
{
    static float framesPerSecond    = 0.0f;       // This will store our fps
    static float lastTime   = 0.0f;       // This will hold the time from the last frame
    float currentTime = GetTickCount() * 0.001f;    
    ++framesPerSecond;
    if( currentTime - lastTime > 1.0f )
    {
        framesPerSecond/=currentTime - lastTime;
        char strFrameRate[256];
        lastTime = currentTime;
        sprintf_s(strFrameRate,256, "FPS : %f", framesPerSecond);
        cout << strFrameRate << endl;
        framesPerSecond = 0;
    }
}

I wonder how could this happen?Shouldn’t release mode be faster than debug mode?Could someone tell me why?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T03:20:07+00:00Added an answer on June 8, 2026 at 3:20 am

    According to this the accuracy of GetTickCount() is much worse than a millisecond. It can even be as bad as 55ms! Use a more reliable method to measure time intervals, like this one:

    #include <windows.h>
    #include <cstdint>
    
    typedef std::int64_t int64;
    
    // get duration of a single "clock" in microseconds
    double
    get_clock_duration()
    {
      LARGE_INTEGER f;
      QueryPerformanceFrequency(&f);
      return 1000000.0 / double(f.QuadPart);
    }
    
    // get number of elapsed clocks from program start
    int64
    clocks()
    {  
      LARGE_INTEGER t;
      QueryPerformanceCounter(&t);
      return t.QuadPart;
    }
    
    // convert a duration in clocks to a duration in milliseconds
    double
    milliseconds(int64 t)
    {
      return get_clock_duration() * double(t) * 0.001;
    }
    
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