Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 476053
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T00:27:02+00:00 2026-05-13T00:27:02+00:00

If I have a class with an enum member and I want to be

  • 0

If I have a class with an enum member and I want to be able to represent situations where this member is not defined, which is it better?

a) Declare the member as nullable in the class using nullable types. E.g.:

public SomeEnum? myEnum;

b) Add a default, ‘unknown’ value to the enumeration. E.g.:

public enum SomeEnum {
    Unknown,
    SomeValueA,
    SomeValueB,
    SomeValueC,
}

I can’t really see any major pros/cons either way; but perhaps one is preferable over the other?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T00:27:02+00:00Added an answer on May 13, 2026 at 12:27 am

    Definitely use a nullable value type – that’s what they’re for. It explicitly states your intention. It also means you can use Enum.IsDefined (or the equivalent from Unconstrained Melody if you want generic type safety) to easily determine whether a particular value is a real value without worrying about the “fake” one too.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have an enum value as a member of a class which I want
I have declared the following enum type in which I want the first member
I have an enum with a DescriptionAttribute on each member. Since I'm not able
I have a singleton class for which I need a private member. I want
I have an object in which a member is an enum, and I want
I have defined an enum structure like this class myC { enum accessClass {
I have a class with a private member ( struct ) as follows: enum
I have an enum class called Gender , and I have values in this
I have a class that defines its own enum like this: public class Test
I have a class named Particle which has a std::set as a member. The

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.