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Home/ Questions/Q 8330599
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T02:10:18+00:00 2026-06-09T02:10:18+00:00

I’m almost 100% sure I have the syntax right in both of these classes,

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I’m almost 100% sure I have the syntax right in both of these classes, however I’m getting the following errors:

For CShape.cpp – “error C2011: ‘CShape’ : ‘class’ type redefinition”
For CCircle.cpp – “error CS2504: ‘CShape’: base class undefined”

Here is the full code for CShape.cpp

#include <iostream>
using namespace std;

class CShape
{
protected:
    float area;
    virtual void calcArea();
public:
    float getArea()
    {
        return area;
    }
}

And here is the code for CCircle.cpp

#include <iostream>
#include "CShape.cpp"
#define _USE_MATH_DEFINES
#include "math.h"
using namespace std;

class CCircle : public CShape
{
protected:
    int centerX;
    int centerY;
    float radius;
    void calcArea()
    {
        area = M_PI * (radius * radius);
    }
public:
    CCircle(int pCenterX, int pCenterY, float pRadius)
    {
        centerX = pCenterX;
        centerY = pCenterY;
        radius = pRadius;
    }
    float getRadius()
    {
        return radius;
    }
}

As you can see, CShape is the base class that CCircle is suppsoed to inherit from. I’m pretty new to C++, so I could have the file structures wrong (maybe the base is supposed to be in a header file?), if something like that matters.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-09T02:10:19+00:00Added an answer on June 9, 2026 at 2:10 am

    Never #include .cpp files; that will lead to the kind of redefinition errors you are getting. Instead, declare the class in a header file and #include that one, and define the class methods in a .cpp file.

    // CShape.h
    class CShape
    {
    protected:
        float area;
        virtual void calcArea();
    public:
        float getArea();
    }
    

    .cpp file:

    // CShape.cpp
    #include "CShape.h"
    #include <iostream>
    using namespace std;
    
    float CShape::getArea() {
        return area;
    }
    

    You should split up CCircle similarly – and CCircle.h should #include CShape.h, and CCircle.cpp should #include CCircle.h.

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