Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6005225
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T01:22:11+00:00 2026-05-23T01:22:11+00:00

I’m building a small game. On my document class i create a instances of

  • 0

I’m building a small game.

On my document class i create a instances of the class Character and Level with the following code:

//add the Level
level = new TileGrid();
level.y = 100;
level.x = 400;
addChild(player);

//add our player
player = new Character();
player.y = 150;
player.x = 400;
addChild(player);

I also create a controller class which handles the user input. (for example checks if the player is able to move to the right.)

I also create eventlisteners for keyboardevents and stuff.

When a key is pressed i want to check if the movement is possible by calling the checkTile(tileNumber) function of the TileGrid class from within the controller class.

The controller class looks like this:

package  {
    import flash.events.KeyboardEvent;
    import flash.events.Event;

    public class Controller{

    //Constructor code
    public function Controller(){}

    //Keyboard pressed -> move character
    public function keyPressed(evt:KeyboardEvent):void
    {
        trace(level.checkTile(30));
    }
}

And the TileGrid class looks something like this:

package  {
    import flash.events.KeyboardEvent;
    import flash.events.Event;

    public class TileGrid{

    //Constructor code
    public function TileGrid(){
        //Creating all the tiles and adding them to the stage.
    }

    //Check if a certain tile is walkable
    public function checkTile(tileNumberType){
        if(tileNumberType > 15){
            return false;
        }else{
           return true;
        }
    }
}

But when i test this i get the following error:
Line 81 1120: Access of undefined property level.

When i try: trace(Object(parent).level.checkTile(30)); i get: 1120: Access of undefined property parent.

How can i access methods from one class with an instance from a second class ?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-23T01:22:12+00:00Added an answer on May 23, 2026 at 1:22 am

    I think you must do something like this:

    ...
    // somewhere in your document class (or somewhere else)
    var player:Character = new Character();
    var level:TileGrid = new TileGrid();
    var controller:Controller = new Controller(player, level);
    ...
    
    // in your Controller class
    
    private var level:TileGrid;
    private var player:Character;
    
    public Controller(player:Character, level:TileGrid) {
        this.player = player;
        this.level = level;
    }
    
    public function keyPressed(event:KeyboardEvent):void {
        level.checkTile(30); // in this line "level" means "this.level"
    }
    

    In that case you must say which player and which level the controller must control. The controller is a class that has no knowledge of any other class. The variables are not global (in your example, and they shouldn’t be) so you can’t acces them from everywhere.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I ran into a problem. Wrote the following code snippet: teksti = teksti.Trim() teksti
link Im having trouble converting the html entites into html characters, (&# 8217;) i
Seemingly simple, but I cannot find anything relevant on the web. What is the
Does anyone know how can I replace this 2 symbol below from the string
this is what i have right now Drawing an RSS feed into the php,
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have just tried to save a simple *.rtf file with some websites and
I want to count how many characters a certain string has in PHP, but
I have a French site that I want to parse, but am running into

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.