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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T03:13:02+00:00 2026-06-08T03:13:02+00:00

I’m considering a pet project to write an AI for a simple game on

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I’m considering a pet project to write an AI for a simple game on Windows (C++/python preferred). Can you instruct me on what is the way to go for grabbing simple screen captures, so that I can do some very simple object recognition/find out what is such and such pixel color basically.

And also I’d need to manage input (moving mouse, click etc)? I’m mostly a linux guy, so I bet here I’d need to use some DirectX API to inject events?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-06-08T03:13:05+00:00Added an answer on June 8, 2026 at 3:13 am

    I once did that for breaking the record for Bejeweled Blitz. Turns out computers are much faster than all humans who don’t use cheats.

    Since the game I created a robot for was a flash game running inside a browser a few years ago, I only needed to use ordinary Win32 API calls to grab the screen content and to send mouse events.

    You can start reading here a little bit about grabbing screen content, and here about simulating mouse input.

    I think you’d be better off using .NET instead of C++. If you’re really fond of Python, try IronPython, since it’s .NET based, it’ll make interfacing with the Windows APIs a lot easier.

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