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Home/ Questions/Q 8246703
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T22:35:37+00:00 2026-06-07T22:35:37+00:00

I’m creating a Bomberman Game with different Components. I’ve created separate DrawableGameComponents for BombList

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I’m creating a Bomberman Game with different Components. I’ve created separate DrawableGameComponents for BombList, PlayerList, WallList, PlayerDisplay (List of players when TAB is pressed) and added them in the Components list. The backboard and instruction texts are drawn in the main Game1 class.

I want to know in what order these Components are rendered. Is it in the order in which they are in Components List? Initially it seemed like that.

Later, I needed to update BombList, PlayerList and WallList. But this time, it was rendering PlayersDisplay at the back. I tried to insert them at different positions but I realized what matters is the order in which the Components are added (no matter at what position).

My questions are

  • In what order are the Components rendered in Components list?
  • If I’ve many Components, then when will the Draw() of the Game1 class be called with respect to other Components in the list?
  • Has this Game class been added in the Components list in the base constructor?
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  1. Editorial Team
    Editorial Team
    2026-06-07T22:35:40+00:00Added an answer on June 7, 2026 at 10:35 pm

    Reading up on the documentation explains that.

    It has the following member: .DrawOrder

    Order in which the component should be drawn, relative to other components that are in the same GameComponentCollection.

    Additionally, when you call base.Draw() in your Draw override you’re calling the .Draw method for all components.

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