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Home/ Questions/Q 934111
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T20:56:44+00:00 2026-05-15T20:56:44+00:00

I’m creating a game, and am currently working on the Inventory system for it.

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I’m creating a game, and am currently working on the Inventory system for it. I have a class to represent the player, which looks like this:

class Player {
    public Weapon WeaponSlot {get;set;}
    public Shield ShieldSlot {get;set;}
    //etc.
}

Weapon, Shield, etc are subclasses of a generic Item class:

class Item {
    //...
}

class Weapon : Item {
    //...
}

There are subclasses of Weapon, etc, but that’s not important.

Anyway, I am creating a UserControl to display/modify the contents of a given inventory slot. However, I’m not sure exactly how to do that. In C++, I would use something like:

new InventorySlot(&(player.WeaponSlot));

But, I can’t do that in C#.

I found the TypedReference struct, but that doesn’t work since you are not allowed to make a field with one of those structs, so I couldn’t store it for use later in the control.

Is reflection the only way to go, or is there some other facility that I’m not aware of?

EDIT —-

For reference, here’s what I’ve done:

partial class InventorySlot : UserControl {
    PropertyInfo slot;
    object target;

    public InventorySlot(object target, string field) {

        slot = target.GetType().GetProperty(field);

        if (!slot.PropertyType.IsSubclassOf(typeof(Item)) && !slot.PropertyType.Equals(typeof(Item))) throw new //omitted for berevity

        this.target = target;

        InitializeComponent();
    }
    //...
}

And, it’s initialized like this:

new InventorySlot(player, "WeaponSlot");

Also, regarding performance, I’m not too concerned about that. It’s not a real-time game, so I only have to update the screen in response to player actions. 🙂

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  1. Editorial Team
    Editorial Team
    2026-05-15T20:56:45+00:00Added an answer on May 15, 2026 at 8:56 pm

    Essentially what you are creating is a property browser. Have a look at Windows Forms’ PropertyGrid control (read the docs to see how it works and/or use Reflector to read the code).

    The short answer is to simply use reflection. By storing a PropertyDescriptor you can get and set the value of the property member given the object instance.

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