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Home/ Questions/Q 4616642
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T02:00:40+00:00 2026-05-22T02:00:40+00:00

I’m creating a small win32 application. Currently I have 6 text labels coded in

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I’m creating a small win32 application. Currently I have 6 text labels coded in the resource file, like this:

IDD_MAIN DIALOGEX 0, 0, 465, 279
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "SpiderPigOverseer"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
    CONTROL         "sample text",IDC_STATIC1,"Static",SS_SIMPLE | WS_GROUP,344,70,33,8
    [...]
END

But I want to access these in a for loop so I thought I would create them dynamically(?) with this code:

IRValues[i] = CreateWindow("static", "sample text", SS_SIMPLE | WS_VISIBLE | WS_CHILD, 344, 70+10*i, 33, 8, hDlg, NULL, NULL, NULL);

But, this makes the text bigger. The x and y-position are much less then the ones created with resource file and the width and height also seems to differ. Why is this?

EDIT: I tried using the following code to convert, but couldn’t get it to match exactly.

HDC hdc = GetDC(hWnd);
TEXTMETRIC tm;
GetTextMetrics(hdc, &tm);
cxAveChar = tm.tmAveCharWidth;
cyAveChar = tm.tmHeight + tm.tmExternalLeading;
ReleaseDC( hWnd, hdc );
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  1. Editorial Team
    Editorial Team
    2026-05-22T02:00:41+00:00Added an answer on May 22, 2026 at 2:00 am

    Coordinates in .rc files represented as Dialog units which are not equal to pixels. It is made for automatically adjust controls size depending on system font size.
    You can convert dialog units to pixels as follows:

    pixelX = MulDiv(templateunitX, LOWORD(GetDialogBaseUnits()), 4);
    pixelY = MulDiv(templateunitY, HIWORD(GetDialogBaseUnits()), 8);
    

    Or simply use MapDialogRect()

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