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Home/ Questions/Q 8347561
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T07:23:41+00:00 2026-06-09T07:23:41+00:00

I’m creating an API for non-programmers to write third-party code for a virtual multiplayer

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I’m creating an API for non-programmers to write third-party code for a virtual multiplayer battlebot arena. The syntax for using globals would be nice:

function Step() {
    if (sensor.wall) {
        movement.brake();
        movement.turnLeft();
    }
    if (sensor.enemy) {
        movement.shoot()
    }
    if (movement.speed < 1)  {
        movement.accelerate(.1);
    }
}

Globals in the above example would be sensor and movement. The script writer doesn’t care where they come from, just that they’re accessible. (No, this isn’t the final syntax. Just prototyping here.)

Scripts would be run on both the client (a browser) and server (via Node or Spidermonkey).

So, how to do this? It seems like my options are:

  • Set all the globals lexically then eval() the script (but that’s bad, right?)
  • Set all globals in the global scope and then run the script normally (but what about DOM globals, like window?)

I could probably secure the global scope using Google Caja. I’d also like this to be performant since lots of Step() functions will be run per second on the same server.

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  1. Editorial Team
    Editorial Team
    2026-06-09T07:23:43+00:00Added an answer on June 9, 2026 at 7:23 am

    Since the user scripts are received as text and I don’t care about bolting down access to document, window, etc., (it’s a private application), eval()ing is the best option.

    function evaluateScript(movement, sensor, content) {
        return eval(content);
    }
    
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