I’m creating and android game powered by andengine framework the box2d extension
I’m getting “Fatal Signal 11” which seems to happen out of nowhere (I guess you can call it randomly)
there no clues (at least, I don’t aware to any clues to help me solve this problem)
my guesses are:
1) I’m creating game’s entities using TimerTask class
2) maybe it has something to do with concurrency?
what do you think?
thanks,
socksocket

You could still use a TimerTask, you just need to be sure to call anything relating to AndEngine (creating or deleting sprites, etc) on the AndEngine update thread – you can use