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Home/ Questions/Q 8295881
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T14:45:50+00:00 2026-06-08T14:45:50+00:00

I’m currently learning SDL for creating graphical applications/games in C++ and have a few

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I’m currently learning SDL for creating graphical applications/games in C++ and have a few questions about how you create and use voids within classes.

For my current project I’m creating a very basic pong game and would like to create a class that not only contains information about an object’s position, loaded bitmap and other variables but also a function that covers the AI/Movement Engine and another for the rendering.

I would like to code it so that I could format my code like this:
(All code below is pseudo code and only represents the structure of what I want to achieve)

class Object
{
    private int stuff;
    private void manageStuff();
}

void Object::manageStuff()
{
    stuff++;
}

Object object = new Object();

object.stuff = 0;

for (int i = 0; i < 10, i++)
{
    object.manageStuff();
    cout << object.stuff;
}

Are there any obvious ways of doing this in C++?

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  1. Editorial Team
    Editorial Team
    2026-06-08T14:45:51+00:00Added an answer on June 8, 2026 at 2:45 pm

    I think you’re looking for constructors and initalizer lists. There are a number of other issues in the example you showed too, which I’ve fixed and commented in place. Perhaps:

    #include <iostream>
    
    class Object
    {
    // Note: access modifier written like this:
    public:
        int stuff;
        void manageStuff();
        Object(); // Constructor which takes no arguments
    }; // note semicolon
    
    void Object::manageStuff()
    {
        stuff++;
    }
    
    Object::Object() : stuff(0) {
      // sets stuff to 0 upon initalization.  
      // could also have written:
      // stuff=0;
      // but in this case initalization is nicer.
    }
    
    Object object; // no need for new here
    
    // initial value of stuff set via constructor now,
    // you can't just write random statements anywhere
    
    int main() {
      for (int i = 0; i < 10; i++) // note semicolon not comma
      {
          // if these were private this would fail:
          object.manageStuff();
          std::cout << object.stuff << "\n"; 
      }
    }
    

    Is more like what you were looking for.

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