Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8346991
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 9, 20262026-06-09T07:12:19+00:00 2026-06-09T07:12:19+00:00

I’m develop a game with starling-framework.my problem is how to detect all tween is

  • 0

I’m develop a game with starling-framework.my problem is how to detect all tween is complete when I add a set of elements into juggler.

current my plan is

while(some_condition){ //allocate a set of tween
     var tween=createTween(tweenCount++);
     tween.onComplete=function(){
         tweenCount--;
     }
}
function checkComplete(){
     if(tweenCount==0)
        doStuff();
     else
        setTimeout(checkComplete,1000);
}

and there is any better solution ? thanks for your time!

update

write a simple class to solve this ,seems like better

public class TweenMonitor 
{

    public function TweenMonitor() 
    {
        throw new Error('static class');
    }

    private static var refDict:Dictionary = new Dictionary();

    public static function monit(tweens:Vector.<Tween>,onAllFinish:Function,id:String='$default$'):void 
    {
        for (var i:int = 0; i < tweens.length; i++) 
        {
            var tween:Tween = tweens[i];
            if (tween == null)
                continue;
            if (refDict[id] == null) {
                refDict[id] = 1;
            }else
                refDict[id]++;
            tween.addEventListener(Event.REMOVE_FROM_JUGGLER,function (e:Event):void 
            {
                refDict[id]--;
                if (refDict[id] == 0)
                    onAllFinish && onAllFinish();
            });
        }
    }

}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-09T07:12:21+00:00Added an answer on June 9, 2026 at 7:12 am

    You simply need the onComplete property of Tween Class (Starling Framework)

    Here is an Example :

    function addTween() { 
    
       var tween:Tween = new Tween(object, 2.0, Transitions.EASE_IN_OUT);
       tween.animate("x", object.x + 50);
       tween.animate("rotation", deg2rad(45));
       tween.fadeTo(0);   
       tween.onComplete = tween_complete;
       Starling.juggler.add(tween); 
    }
    
    function tween_complete() {
    
       // Handle Tween Complete Action Here   
    }
    

    EDIT

    In case of multiple tweens, you probably could do better by attaching a timer class instead of settimeout:

    while(some_condition){ //allocate a set of tween
         var tween=createTween(tweenCount++);
         tween.onComplete = function() { tweenCount--; }
    }
    
    var timer : Timer = new Timer(1000);
    timer.addEventListener(TimerEvent.TIMER,update);
    timer.start();    
    
    function update(e) {
    
         if(tweenCount > 0) return;
    
         timer.stop();
         timer = null;
    
         doStuff();
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have a string like this: La Torre Eiffel paragonata all&#8217;Everest What PHP function
I am currently running into a problem where an element is coming back from
I ran into a problem. Wrote the following code snippet: teksti = teksti.Trim() teksti
this is what i have right now Drawing an RSS feed into the php,
I have a French site that I want to parse, but am running into
I'm parsing an RSS feed that has an &#8217; in it. SimpleXML turns this
I have a text area in my form which accepts all possible characters from
I have a .ini file as follows: [playlist] numberofentries=2 File1=http://87.230.82.17:80 Title1=(#1 - 365/1400) Example
That's pretty much it. I'm using Nokogiri to scrape a web page what has

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.