I’m displaying a bitmap using GDI+. After loading the bitmap from a DLL resource I set the background colour (blue – #0000FF) to transparent using TransparentBlt. On Windows Vista and later this works as expected.
However, on a Windows XP system we’re testing on this only works when any tooltip (e.g. the “title” property in IE, or Windows Explorer’s tooltip shown when hovering the mouse over a file, etc) is displayed. The rest of the time the background colour is still blue.
Has anyone encountered this before, or know of a way to stop this occurring and for the blue to be properly made transparent?
Edit: After further investigation I found that setting colour depth in Windows XP to 16 bit colours instead of 32 bit colours caused TransparentBlt to start working normally again. Obviously this isn’t an ideal solution, specifying what colour depth must be used, but does this give any hint to what might be happening?
Edit2: Code sample included.
m_pGDIBitmap = new Gdiplus::Bitmap(_Module.m_hInst, MAKEINTRESOURCE(lImageResource));
m_hMemDC = CreateCompatibleDC(hdc);
Gdiplus::Graphics myGraphics(m_hMemDC);
myGraphics.DrawImage(m_pGDIBitmap,
Gdiplus::Rect(0, 0, m_pGDIBitmap->GetWidth(), m_pGDIBitmap->GetHeight()),
0,
0,
m_pGDIBitmap->GetWidth(),
m_pGDIBitmap->GetHeight(),
Gdiplus::UnitPixel, &imAtt);
SetStretchBltMode(hdc, HALFTONE);
SetBrushOrgEx(hdc, rcBounds.left, rcBounds.top, NULL);
TransparentBlt(hdc, rcBounds.left, rcBounds.top, iScaledWidth, iScaledHeight, m_hMemDC, 0, 0, iBitmapWidth, iBitmapHeight, GetPixel(m_hMemDC, 0, 0));
What I ended up doing was more of a workaround, but it did work. I changed the background colour to black and added the following code before the DrawImage call:
For some reason using this with blue as the background didn’t work and using TransparentBlt on its own with either colour didn’t work, but the combination applied the transparency correctly on the various OSes and colour depths that I tried.
If I had access to a paint program that supported bitmap files with an alpha channel, i.e. 32 bit bitmaps, I suspect making the background explicitly transparent and then using AlphaBlend would have worked as well but I didn’t have the ability to try that at the time.