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Home/ Questions/Q 8291155
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T13:01:36+00:00 2026-06-08T13:01:36+00:00

I’m in WinForms and before saving changes to the DataBase, I had to check

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I’m in WinForms and before saving changes to the DataBase, I had to check whether the used ErrorProvider holds an error for any of the displayed Controls.

I figured out several ways to do that among them:

  • a simple foreach loop over the ControlContainer:

        foreach (Control c in ctrlcontainer)
        {
            if (epOrderHeader.GetError(c) != string.Empty)
            {
                return true;
            }
        }
        return false;
    
  • Using the List extension Method Exists(Predicate):

    return (ctrlcontainer.Exists(c => epOrderHeader.GetError(c) != string.Empty);

Right from the stomache I expected the second to be the fastest, but using the Eqatec Profiler I discovered, that the foreach loop is slightly faster (in my case about 1ms). While this is insignificant, I still wonder why this happens?

How does the compiler translate these methods and why is the first one faster?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T13:01:38+00:00Added an answer on June 8, 2026 at 1:01 pm

    It is probably 1 ms slower in your case because List<T>.Exists calls FindIndex which is implemented in the following way:

    public int FindIndex(int startIndex, int count, Predicate<T> match)
    {
        if (startIndex > this._size)
        {
            ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.startIndex, ExceptionResource.ArgumentOutOfRange_Index);
        }
        if (count < 0 || startIndex > this._size - count)
        {
            ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_Count);
        }
        if (match == null)
        {
            ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
        }
        int num = startIndex + count;
        for (int i = startIndex; i < num; i++)
        {
            if (match(this._items[i]))
            {
                return i;
            }
        }
        return -1;
    }
    

    So this is a little bit more than a simple foreach.

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