I’m learning andEngine and trying to make a simple game based on some examples. My problem is that the game stops in some random moments and I can only use back button ;/ I used logcat and found problem, here’s log:
/release-keys’
I/DEBUG ( 2656): pid: 4918, tid:
4926 >>> com.homework.mygame <<<
I/DEBUG ( 2656): signal 11
(SIGSEGV), code 1 (SEGV_MAPERR), fault
addr 3f8191d 4 I/DEBUG ( 2656): r0
00000000 r1 00000000 r2 3f800000 r3
000191d4 I/DEBUG ( 2656): r4
00140a30 r5 00149978 r6 449d9b18 r7
44dbe008 I/DEBUG ( 2656): r8
449d9b6c r9 43707d58 10 43707d40 fp
449d9ed8I/DEBUG ( 2656): ip 00000000 sp
449d9b00 lr 8062eeb8 pc 806189b8
cpsr 600 00010 I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 3 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
3 item not yet recycled. Allocated 1
more . I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 4 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
4 item not yet recycled. Allocated 1
more . I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 5 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
5 item not yet recycled. Allocated 1
more . I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 6 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
6 item not yet recycled. Allocated 1
more . I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 7 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
7 item not yet recycled. Allocated 1
more . I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 8 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
8 item not yet recycled. Allocated 1
more . I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 9 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
9 item not yet recycled. Allocated 1
more . D/dalvikvm( 929): Cronos
GC_EXTERNAL_ALLOC freed 166K, 55% free
2686K/5895K, ex ternal 905K/987K,
paused 268ms I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 10 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
10 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 11 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
11 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 12 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
12 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 13 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
13 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 14 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
14 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 15 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
15 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 16 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
16 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 17 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
17 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 18 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
18 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 19 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
19 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 20 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
20 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 21 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
21 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 22 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
22 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 23 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
23 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 24 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
24 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 25 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
25 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 26 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
26 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 27 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
27 item not yet recycled. Allocated 1
mor e. D/dalvikvm( 929): Cronos
GC_EXTERNAL_ALLOC freed 10K, 55% free
2686K/5895K, ext ernal 905K/927K,
paused 294ms D/dalvikvm( 929): Cronos
GC_EXTERNAL_ALLOC freed 5K, 55% free
2686K/5895K, exte rnal 920K/1016K,
paused 135ms I/DEBUG ( 2656):00 pc 000189b8 /data/data/com.homework.mygame/lib
/libandenginephysicsbox2dextension.so
(_ZN6b2Body13CreateFixtureEPK12b2FixtureDe
f) I/DEBUG ( 2656): #01 pc
0000bfbc
/data/data/com.homework.mygame/lib
/libandenginephysicsbox2dextension.so
(Java_com_badlogic_gdx_physics_box2d_Body_
jniCreateFixture__JJFFFZSSS) I/DEBUG
( 2656): #02 pc 00011d74
/system/lib/libdvm.so I/DEBUG (
2656): I/DEBUG ( 2656): code around
pc: I/DEBUG ( 2656): 80618998
eb00595d e3500000 0a000001 e1a00004
I/DEBUG ( 2656): 806189a8 ebfffd9f
e594205c e3a03a19 e2833f75 I/DEBUG (
2656): 806189b8 e7921003 e1a00005
e3811001 e7821003 I/DEBUG ( 2656):
806189c8 e8bd81f0 e594105c e1a00005
e284200c I/DEBUG ( 2656): 806189d8
e2811a19 e2811f76 eb0003ae eaffffe2
I/DEBUG ( 2656): I/DEBUG ( 2656):
code around lr: I/DEBUG ( 2656):
8062ee98 e51d0004 e12fff1e e1a0c000
e1a00001 I/DEBUG ( 2656): 8062eea8
e1a0100c eaffffff e92d400f ebffffe1
I/DEBUG ( 2656): 8062eeb8 e3500000
43700000 e8bd800f e52de008 I/DEBUG (
2656): 8062eec8 ebfffff8 03a00001
13a00000 e49df008 I/DEBUG ( 2656):
8062eed8 e52de008 ebfffff3 33a00001
23a00000 I/DEBUG ( 2656): I/DEBUG
( 2656): stack: I/DEBUG ( 2656):
449d9ac0 43707d58 I/DEBUG ( 2656):
449d9ac4 43707d40 I/DEBUG ( 2656):
449d9ac8 449d9ed8 I/DEBUG ( 2656):
449d9acc 80617174
/data/data/com.homework.mygame/lib/li
bandenginephysicsbox2dextension.so
I/DEBUG ( 2656): 449d9ad0
00149978 I/DEBUG ( 2656):
449d9ad4 449d9b18 I/DEBUG ( 2656):
449d9ad8 0000ffff I/DEBUG ( 2656):
449d9adc 44dbe008 I/DEBUG ( 2656):
449d9ae0 00000001 I/DEBUG ( 2656):
449d9ae4 00000000 I/DEBUG ( 2656):
449d9ae8 00000000 I/DEBUG ( 2656):
449d9aec 421cf249 I/DEBUG ( 2656):
449d9af0 bf800001 I/DEBUG ( 2656):
449d9af4 8062ef1c
/data/data/com.homework.mygame/lib/li
bandenginephysicsbox2dextension.so
I/DEBUG ( 2656): 449d9af8
df002777 I/DEBUG ( 2656):
449d9afc e3a070ad I/DEBUG ( 2656):00 449d9b00 ffffffff I/DEBUG ( 2656): 449d9b04 00000000 I/DEBUG
( 2656): 449d9b08 80632718
I/DEBUG ( 2656): 449d9b0c
43707d84 I/DEBUG ( 2656):
449d9b10 449d9b6c I/DEBUG ( 2656):
449d9b14 8060bfc0
/data/data/com.homework.mygame/lib/li
bandenginephysicsbox2dextension.so
I/DEBUG ( 2656): #01 449d9b18
80632718 I/DEBUG ( 2656):
449d9b1c 0016a928 I/DEBUG ( 2656):
449d9b20 00000000 I/DEBUG ( 2656):
449d9b24 00000000 I/DEBUG ( 2656):
449d9b28 00000000 I/DEBUG ( 2656):
449d9b2c 00000000 I/DEBUG ( 2656):
449d9b30 00017b00 I/DEBUG ( 2656):
449d9b34 0000ffff I/DEBUG ( 2656):
449d9b38 449d9b90 I/DEBUG ( 2656):
449d9b3c 00000003 I/DEBUG ( 2656):
449d9b40 44843052 I/DEBUG ( 2656):
449d9b44 aca11d78
/system/lib/libdvm.so I/AndEngine(
4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 28 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
28 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 29 item
not yet recycled. Allocated 1 more.
D/dalvikvm( 602): Cronos
GC_EXTERNAL_ALLOC freed 257K, 40% free
6266K/10311K, e xternal 1546K/1581K,
paused 445ms I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
29 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 30 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
30 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 31 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
31 item not yet recycled. Allocated 1
mor e. I/AndEngine( 4918):
org.anddev.andengine.input.touch.TouchEvent$TouchEventPool was exhausted, with 32 item
not yet recycled. Allocated 1 more.
I/AndEngine( 4918):
org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with
32 item not yet recycled. Allocated 1
mor e. D/dalvikvm( 929): Cronos
GC_EXTERNAL_ALLOC freed 11K, 55% free
2685K/5895K, ext ernal 726K/889K,
paused 139ms D/dalvikvm( 929): Cronos
GC_EXTERNAL_ALLOC freed 10K, 55% free
2686K/5895K, ext ernal 667K/749K,
paused 140ms D/dalvikvm( 929): Cronos
GC_EXTERNAL_ALLOC freed 5K, 55% free
2685K/5895K, exte rnal 920K/1016K,
paused 138ms D/dalvikvm( 602): Cronos
GC_EXTERNAL_ALLOC freed 32K, 40% free
6246K/10311K, ex ternal 1403K/1470K,
paused 343ms I/BootReceiver( 602):
Copying /data/tombstones/tombstone_02
to DropBox (SYSTEM_ TOMBSTONE)
E/InputDispatcher( 602): channel
‘408f3600
com.homework.mygame/com.homework.myg
ame.com.homework.mygame (server)’ ~
Consumer closed input channel or an
error oc curred. events=0x8
E/InputDispatcher( 602): channel
‘408f3600
com.homework.mygame/com.homework.myg
ame.com.homework.mygame (server)’ ~
Channel is unrecoverably broken and
will be disposed! D/Zygote ( 565):
Process 4918 terminated by signal (11)
D/dalvikvm( 602): Cronos
GC_FOR_MALLOC freed 123K, 39% free
6384K/10311K, exter nal 958K/1470K,
paused 141ms I/dalvikvm-heap( 602):
Grow heap (frag case) to 9.928MB for
161568-byte allocat ion D/dalvikvm(
602): Cronos GC_FOR_MALLOC freed 3K,
38% free 6538K/10503K, externa l
958K/1470K, paused 147ms
I/WindowManager( 602): WIN DEATH:
Window{408f3600
com.homework.mygame/com.homew
ork.mygame.com.homework.mygame
paused=false} D/dalvikvm( 602):
Cronos GC_FOR_MALLOC freed 2K, 38%
free 6537K/10503K, externa l
847K/1359K, paused 143ms
I/dalvikvm-heap( 602): Grow heap
(frag case) to 9.891MB for 80792-byte
allocati on D/dalvikvm( 602): Cronos
GC_FOR_MALLOC freed <1K, 38% free
6615K/10631K, extern al 847K/1359K,
paused 144ms D/dalvikvm( 602): Cronos
GC_FOR_MALLOC freed 217K, 40% free
6398K/10631K, exter nal 847K/1359K,
paused 142ms I/WindowManager( 602):
WIN DEATH: Window{4090fff8 SurfaceView
paused=false} D/gralloc ( 602):
freeing GPU buffer at 0 D/gralloc (
602): freeing GPU buffer at 307200
I/ActivityManager( 602): Process
com.homework.mygame (pid 4918) has
died. W/InputManagerService( 602):
Got RemoteException sending
setActive(false) notif ication to pid
4918 uid 10088 D/dalvikvm( 929):
Cronos GC_EXPLICIT freed 9K, 55% free
2683K/5895K, external 4 89K/889K,
paused 68ms
V/com.mobilityflow.animatedweather.services.UpdateService$ServiceThread(
929): Timed alarm onReceive() started
at time: 2011-05-13 17:07:25.491
W/System.err( 929):
java.net.UnknownHostException:
http://www.yr.no W/System.err( 929): at
java.net.InetAddress.lookupHostByName(InetAddress.jav
a:506) W/System.err( 929): at
java.net.InetAddress.getAllByNameImpl(InetAddress.jav
a:294) W/System.err( 929): at
java.net.InetAddress.getAllByName(InetAddress.java:25
6) W/System.err( 929): at
org.apache.http.impl.conn.DefaultClientConnectionOper
ator.openConnection(DefaultClientConnectionOperator.java:136)
W/System.err( 929): at
org.apache.http.impl.conn.AbstractPoolEntry.open(Abst
ractPoolEntry.java:164) W/System.err(
929): at
org.apache.http.impl.conn.AbstractPooledConnAdapter.o
pen(AbstractPooledConnAdapter.java:119)
W/System.err( 929): at
org.apache.http.impl.client.DefaultRequestDirector.ex
ecute(DefaultRequestDirector.java:348)
W/System.err( 929): at
org.apache.http.impl.client.AbstractHttpClient.execut
e(AbstractHttpClient.java:555)
W/System.err( 929): at
org.apache.http.impl.client.AbstractHttpClient.execut
e(AbstractHttpClient.java:487)
W/System.err( 929): at
org.apache.http.impl.client.AbstractHttpClient.execut
e(AbstractHttpClient.java:465)
W/System.err( 929): at
com.mobilityflow.animatedweather.weather_providers.Yr
Provider.loadWeatherWeek(YrProvider.java:440)
W/System.err( 929): at
com.mobilityflow.animatedweather.weather_providers.Yr
Provider.providerLoadWeather(YrProvider.java:135)
W/System.err( 929): at
com.mobilityflow.animatedweather.weather_providers.We
atherProvider.loadWeatherData(WeatherProvider.java:125)
W/System.err( 929): at
com.mobilityflow.animatedweather.WebProvider$ThreadWe
atherLoad.run(WebProvider.java:256)
So I guess it’s because on onAreaTouched function. I use it to control a player, there are 2 arrows and we can touch them to move player from left to right. Am I doing it correctly or should I do it in another way ? Here’s my code:
mRArrow = new Sprite(125, CAMERA_HEIGHT - 55, mRArrowTextureRegion) {
@Override
protected void onManagedUpdate(float pSecondsElapsed) {
super.onManagedUpdate(pSecondsElapsed);
}
@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
float pTouchAreaLocalX, float pTouchAreaLocalY) {
Body playerBody = mPhysicsWorld.getPhysicsConnectorManager()
.findBodyByShape(mPlayer);
playerBody.setTransform(new Vector2((playerBody.getPosition().x + 0.15f) ,playerBody.getPosition().y), 0);
return true;
}
};
mLArrow = new Sprite(15, CAMERA_HEIGHT - 55, mLArrowTextureRegion) {
@Override
protected void onManagedUpdate(float pSecondsElapsed) {
super.onManagedUpdate(pSecondsElapsed);
}
@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
float pTouchAreaLocalX, float pTouchAreaLocalY) {
Body playerBody = mPhysicsWorld.getPhysicsConnectorManager()
.findBodyByShape(mPlayer);
playerBody.setTransform(new Vector2((playerBody.getPosition().x - 0.15f) ,playerBody.getPosition().y), 0);
return true;
}
};
Thanks in advance
Greg
Do not touch a Physics-“Body” inside of a TouchEvent. UI-Thread and UpdateThread hate working at the same time!