Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8304153
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 8, 20262026-06-08T17:46:09+00:00 2026-06-08T17:46:09+00:00

I’m making a pong clone to practice my coding, and I’ve become stuck on

  • 0

I’m making a pong clone to practice my coding, and I’ve become stuck on making the ball be able to change angle when hit by the paddle.

My current implementation has a deltaX and deltaY for the ball, which moves with the game loop to move the ball. The way I have done it is that if you hit the ball while the paddle is moving, the deltaY is increased or decreased depending on the direction of the paddle, but this does not feel natural at all for the game.

Does anyone know a better way of doing this?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-08T17:46:12+00:00Added an answer on June 8, 2026 at 5:46 pm

    First thing I would do is change the deltaX and deltaY to ballAngle and deltaSpeed. That way you’d be moving from a rectangular coordinates system to a polar one. Due to the nature of the movement of the ball (Goes in a straight line and changes the angle of the line at each impact) this will make your work easier. From now on you’d only have to change ballAngle to update the ball’s direction.

    However you’ll have to update the function that draws the balls for it to move back from polar to rectangular coordinates so you can display it on the screen. A little bit of high-school trigonometry will let you calculate screen position deltas depending on your angle and speed:

    newPosition = oldPosition + movementVector
    

    with:

    movementVector.x = deltaSpeed*cos(ballAngle)
    movementVector.y = deltaSpeed*sin(ballAngle)
    

    Of course these equations might need some modification based on relative to what you measure the ball’s angle.

    Now to modify the ball’s angle at each collision with the paddle, you only have to increment or decrement the angle of the ball depending on which part of the paddle it touches, and the math in the drawing function should take care of updating x and y positions realistically.

    I hope this helps.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I'm parsing an XML file, the creators of it stuck in a bunch social
I'm making a simple page using Google Maps API 3. My first. One marker
I have a .ini file as follows: [playlist] numberofentries=2 File1=http://87.230.82.17:80 Title1=(#1 - 365/1400) Example
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have just tried to save a simple *.rtf file with some websites and
I want to count how many characters a certain string has in PHP, but
I would like to count the length of a string with PHP. The string

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.