I’m making several updates to the TIceTabSet (Chrome tabs) component. One of these changes is to add transparency. Everything works fine apart from the text. As the alpha channel of the background gets lower, the text becomes more and more blurred. Here’s a screenshot.

Here’s the code that draws the tabs. Most of it is the original TIceTabSet code. I’ve simply added a few changes to make the tabs transparent. The code has also been altered a little for the example screenshot. The DrawText command at the bottom is where the text is drawn to the canvas.
procedure TIceTabSet.InnerDraw(Canvas: TCanvas; TabRect: TRect; Item: TIceTab);
var
graphics : TGPGraphics;
Pen: TGPPen;
Brush: TGPSolidBrush;
path, linePath: TGPGraphicsPath;
linGrBrush: TGPLinearGradientBrush;
font: TGPFont;
solidBrush: TGPSolidBrush;
rectF: TGPRectF;
stringFormat: TGPStringFormat;
DC: HDC;
marginRight: integer;
iconY, iconX: integer;
textStart: Extended;
startColor, EndColor, textColor, borderColor: cardinal;
borderWidth: Integer;
TabProperties: TIceTabProperties;
Alpha: Byte;
begin
DC := Canvas.Handle;
TabProperties := GetTabProperties(Item);
Alpha := Item.Index * 50;
startColor := MakeGDIPColor(TabProperties.TabStyle.StartColor, Alpha);// TabProperties.TabStyle.Alpha);
endColor := MakeGDIPColor(TabProperties.TabStyle.StopColor, Alpha); //TabProperties.TabStyle.Alpha);
textColor := MakeGDIPColor(TabProperties.Font.Color, 255); //TabProperties.TabStyle.Alpha);
borderColor := MakeGDIPColor(TabProperties.BorderColor, TabProperties.TabStyle.Alpha);
borderWidth := TabProperties.BorderWidth;
graphics := TGPGraphics.Create(DC);
Brush := TGPSolidBrush.Create(borderColor);
Pen:= TGPPen.Create(borderColor);
Font := GetGDIPFont(Canvas, FTabActive.Font); //TabProperties.Font);
try
graphics.SetSmoothingMode(SmoothingModeHighQuality);
pen.SetWidth(borderWidth);
path := TGPGraphicsPath.Create();
try
path.AddBezier(TabRect.Left, TabRect.Bottom, TabRect.Left + FTabShape.LeftEdgeWidth / 2, TabRect.Bottom, TabRect.Left + FTabShape.LeftEdgeWidth / 2, TabRect.Top, TabRect.Left + FTabShape.LeftEdgeWidth, TabRect.Top);
path.AddLine(TabRect.Left + FTabShape.LeftEdgeWidth, TabRect.Top, TabRect.Right - FTabShape.RightEdgeWidth, TabRect.Top);
path.AddBezier(TabRect.Right - FTabShape.RightEdgeWidth, TabRect.Top, TabRect.Right - FTabShape.RightEdgeWidth / 2, TabRect.Top, TabRect.Right - FTabShape.RightEdgeWidth / 2, TabRect.Bottom, TabRect.Right, TabRect.Bottom);
linePath := TGPGraphicsPath.Create;
try
linePath.AddPath(path, false);
path.AddLine(TabRect.Right, TabRect.Bottom, TabRect.Left, TabRect.Bottom);
linGrBrush := TGPLinearGradientBrush.Create(
MakePoint(0, TabRect.Top),
MakePoint(0, TabRect.Bottom),
startColor,
endColor);
try
graphics.DrawPath(pen, linePath);
graphics.FillPath(linGrBrush, path);
finally
linGrBrush.Free;
end;
finally
linePath.Free;
end;
finally
path.Free;
end;
marginRight := 0;
if TabDisplaysCloseButton(Item) then
begin
if (HighLightTabClose = Item) and
(FTabCloseButton.ShowCircle) then
begin
pen.SetWidth(1);
pen.SetColor(MakeGDIPColor(FTabCloseButton.CrossColorHotTrack, 255));
brush.SetColor(MakeGDIPColor(FTabCloseButton.CircleColorHotTrack, 255));
graphics.FillEllipse(brush, TabRect.Right - FTabShape.RightEdgeWidth - 7 - 2,
TabRect.Top + ((TabRect.Bottom - TabRect.Top - 7) div 2) - 3,
(TabRect.Right - FTabShape.RightEdgeWidth) - (TabRect.Right - FTabShape.RightEdgeWidth - 7) + 6,
(TabRect.Top + ((TabRect.Bottom - TabRect.Top + 7) div 2)) - (TabRect.Top + ((TabRect.Bottom - TabRect.Top - 7) div 2)) + 6);
graphics.DrawLine(pen, TabRect.Right - FTabShape.RightEdgeWidth - 5, TabRect.Top + ((TabRect.Bottom - TabRect.Top - 5) div 2),
TabRect.Right - FTabShape.RightEdgeWidth, TabRect.Top + ((TabRect.Bottom - TabRect.Top + 5) div 2));
graphics.DrawLine(pen, TabRect.Right - FTabShape.RightEdgeWidth, TabRect.Top + ((TabRect.Bottom - TabRect.Top - 5) div 2),
TabRect.Right - FTabShape.RightEdgeWidth - 5, TabRect.Top + ((TabRect.Bottom - TabRect.Top + 5) div 2));
end
else
begin
pen.SetWidth(2);
if HighlightTabClose = Item then
pen.SetColor(MakeGDIPColor(FTabCloseButton.CrossColorHotTrack, 255))
else
pen.SetColor(MakeGDIPColor(FTabCloseButton.CrossColorNormal, 255));
graphics.DrawLine(pen, TabRect.Right - FTabShape.RightEdgeWidth - 7, TabRect.Top + ((TabRect.Bottom - TabRect.Top - 7) div 2),
TabRect.Right - FTabShape.RightEdgeWidth, TabRect.Top + ((TabRect.Bottom - TabRect.Top + 7) div 2));
graphics.DrawLine(pen, TabRect.Right - FTabShape.RightEdgeWidth, TabRect.Top + ((TabRect.Bottom - TabRect.Top - 7) div 2),
TabRect.Right - FTabShape.RightEdgeWidth - 7, TabRect.Top + ((TabRect.Bottom - TabRect.Top + 7) div 2));
end;
marginRight := 10;
end;
solidBrush:= TGPSolidBrush.Create(MakeGDIPColor(textColor, 255));
stringFormat:= TGPStringFormat.Create;
stringFormat.SetAlignment(StringAlignmentNear);
stringFormat.SetLineAlignment(StringAlignmentCenter);
stringFormat.SetTrimming(StringTrimmingEllipsisCharacter);
stringFormat.SetFormatFlags(StringFormatFlagsNoWrap);
SelectClipRgn(Canvas.Handle, 0);
textStart := TabRect.Left + FTabShape.LeftEdgeWidth;
iconX := 0;
iconY := 0;
if Assigned(Images) and (Item.ImageIndex <> -1) then
begin
iconY := TabRect.Top + ((TabRect.Bottom - TabRect.Top - Images.Height) div 2);
iconX := Round(textStart);
textStart := textStart + Images.Width + 4;
end;
rectF := MakeRect(textStart, TabRect.Top, TabRect.Right - textStart - FTabShape.RightEdgeWidth - marginRight,
TabRect.Bottom - TabRect.Top);
// ****** Text is drawn here *******
if rectF.Width > 10 then
graphics.DrawString(format('Alpha: %d', [Alpha]), -1, font, rectF, stringFormat, solidBrush);
// *********************************
finally
font.Free;
solidBrush.Free;
Pen.Free;
graphics.Free;
end;
if Assigned(Images) and
(Item.ImageIndex <> -1) then
Images.Draw(Canvas, iconX, iconY, Item.ImageIndex, true);
end;
You can download the full source here. Please be aware that this is a work in progress. The source will be submitted back to the original author when it is complete.
Update 1
Changing the code as TLama suggested certainly helps, but it doesn’t completely fix the issue. Here’s how the text looks now:

…here’s how Google Chrome looks:

Update 2
Here’s how it looks with TextRenderingHintSingleBitPerPixelGridFit.

I’ve tried all the options and TextRenderingHintAntiAlias gives the best results.
As Ian Boyd suggested in his nice post about
How to draw ClearType text on Aero glass ?you should apply antialising when you’re rendering the text on a sheet of glass. So to fix your problem, try to modify your code this way:To simulate your problem it’s enough to just render the text on the sheet of Aero glass, like the following code does in a 3 different ways:
And it results to the following image where:
DrawStringfunction without text antialiasing enabledDrawStringfunction with text antialiasing enabled, configured to theTextRenderingHintSingleBitPerPixelGridFitmodethis articlewith the smoothing mode set to theSmoothingModeAntiAliasstyle