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Home/ Questions/Q 8262913
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T03:55:08+00:00 2026-06-08T03:55:08+00:00

I’m programming a plugin API interface for an application. The plugins are loaded as

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I’m programming a plugin API interface for an application. The plugins are loaded as shared libraries at run time. They have access to the application API through an interface, such as the following:

class IPluginAPI
{
public:
 virtual bool IsPluginsLoaded(void) = 0;
 virtual bool IsHookingEnabled(void) = 0;
 // And about 50 more methods
};

Plugins can request to ‘listen’ on certain events (such as MouseClick, MouseScroll etc.). These functions make up a total of >300 different events. Normally I would have done something like this:

extern "C" void SetEventHooks(APITable& table)
{
 table.MouseClick = &PluginMouseClickEvent;
 table.MouseMove = &PluginMouseMoveEvent;
}

Whereas the SetEventHooksfunction resides within the plugin library and is called from the application, and the plugins can listen to functions of interest by pointing to their functions. This is not the method I want to use, but I want to offer some kind of abstraction instead. This is what I had in mind:

// Interface IPluginAPI supplies a 'SetEventHook` method such as
void SetEventHook(HookID id, void * callback);

In this case HookID is a strong typed enum which contains all function IDs:

enum class HookID
{
 MouseClick,
 MouseMove,
 // ...
};

So the plugin would use this function to listen to events:

pluginAPI->SetEventHook(ID::MouseClick, &myCallback);

The problem with this approach is that it is not type-safe and I cannot use templates directly (since this is done at runtime as libraries). I don’t want to expose 300 different functions either for each event (e.gSetHookMouseMove(void (*)(int, int)) and so on). My last idea, is that the plugins have a utility template function which makes this type safe, but I’m not sure how to implement this in a simple way (and without boilerplate code):

template <typename T>
SetEventHook(HookID id, T callback)
{
 if(typeof(T) == decltype(/* function type of the ID */))
  gPluginAPI->SetEventHook(id, callback);
 else static_assert("INVALID FUNCTION TYPE");
}

So to put it simple; how can I enable my plugins to hook to certain events in a dynamic type-safe way without exposing a complete function table and/or >300 methods for each event?

NOTE: I used function pointers for simplification, but I want to use std::function

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T03:55:11+00:00Added an answer on June 8, 2026 at 3:55 am

    As suggested by Kerrek, you can use traits policy to solve your problem. Basically as a part of public API you have to include structures defining callback type for each of your hook id.

    // The default traits. If you don't want to have default traits comment body
    // of this type out (including curly braces).
    template <HookID id>
    struct CallbackTraits
    {
       typedef void (*CallbackType)();
    };
    
    // Traits for MouseClick
    template <>
    struct CallbackTraits<HookID::MouseClick>
    {
        typedef void (*CallbackType)(int);
    };
    
    // Traits for MouseDoubleClick are the same
    template <>
    struct CallbackTraits<HookID::MouseDoubleClick> : CallbackTraits<HookID::MouseClick> {};
    
    // Traits for MouseMove
    template <>
    struct CallbackTraits<HookID::MouseMove> 
    {
        typedef void (*CallbackType)(int, int);
    };
    
    
    // actual hooking function
    template <HookID id>
    void SetEventHook(typename CallbackTraits<id>::CallbackType callback)
    {
        // do something with id and the callback
    }
    

    Now you can use this API following way:

    // handlers prototypes
    void MouseClicked(int button);
    void MouseMoved(int x, int y);
    void SomeEvent();
    
    int main()
    {
        // compiles ok
        SetEventHook<HookID::MouseClick>(MouseClicked);
        SetEventHook<HookID::MouseMove>(MouseMoved);
    
        // won't compile - function signature incompatible
        SetEventHook<HookID::MouseDoubleClick>(MouseMoved);
    
        // will compile if you left default traits body uncommented
        SetEventHook<HookID::HookWithNoTraitsDefined>(SomeEvent);
        return 0;
    }
    

    I’ve uploaded a working sample here.

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